Skip to content
CreatePricing
Lloyd 'Greybeard' Marinous, King of the Pirates - AI-generated fantasy Monster

Lloyd 'Greybeard' Marinous, King of the Pirates

Lloyd Marinous was once a nameless deckhand who stole a lifeboat during a hurricane and returned three years later at the helm of a ship that had been missing for a century. He united pirates, sea witches, mutineers, exiles, and drowned dead under one flag. His reign ended no empire because no empire could reach him. He has since become a mythic sovereign of the open sea, appearing wherever tyrants attempt to chain a coastline or where desperate sailors call for a captain who cannot die.

LargeHumanoid(Titanic humanoid, pirate king)CR Challenge 30, mythic solo bossChaotic Neutral

Lloyd 'Greybeard' Marinous, King of the Pirates

BossLegendaryMythicPirateSeaStormSolo EncounterSwashbucklerUndying Captain
HP585AC+19SPD40 ft., swim 80 ft., climb 30 ft.CR30 (155,000 XP)AcrobaticsAthleticsDeceptionIntimidationPerceptionPersuasionSurvival
STR
28
save
DEX
24
save
CON
30
save
INT
20
WIS
24
save
CHA
28
save
Lord of the Endless Seas. Lloyd has advantage on saving throws against spells and other magical effects. He cannot be unwillingly moved or knocked prone while touching the Eternal One or a body of seawater.
Captain of the Eternal One. Lloyd cannot be surprised, and he adds his Charisma modifier to initiative rolls. Allies within 60 feet of him have advantage on saving throws against being frightened.
Born Beneath the Storm. Lloyd can breathe air and water. He is immune to the effects of extreme cold, deep water pressure, and natural storms. He can communicate with beasts and monstrosities that have a swimming speed.
Greybeard's Fortune. Lloyd's weapon attacks are magical. When he scores a critical hit, spectral cannon fire erupts around the target. Each creature of Lloyd's choice within 10 feet of the target must make a Dexterity saving throw, taking 18 () thunder damage on a failed save, or half as much damage on a success.
The Sea Refuses Its King. When Lloyd reaches 0 hit points for the first time, he triggers his mythic phase as described in the statblock notes. Award an additional 155,000 XP if the party defeats him after this transformation.
Sovereign of Salt and Thunder. Lloyd's attacks and magical effects ignore resistance to cold, lightning, and thunder damage. They treat immunity to those damage types as resistance instead.
The Pirate King's Code. Lloyd has advantage on saving throws against being charmed or frightened, and he cannot be magically compelled to abandon the Eternal One or betray a sworn member of his crew.
Multiattack. Lloyd makes three attacks with Greywake, or two attacks with Greywake and one with Command the Tide.
Greywake. Melee Weapon Attack: to hit, reach 15 ft., one target. Hit: 25 () slashing damage plus 13 () cold damage. On a hit, the target must succeed on a Strength saving throw or be pushed up to 20 feet and knocked prone.
Command the Tide. Ranged Spell Attack: to hit, range 120 feet, one target. Hit: 31 () force damage plus 18 () thunder damage. If the target is a vehicle or structure, it takes an additional 22 () force damage.
Drown the Horizon. Lloyd chooses a point he can see within 120 feet. A 20-foot-radius, 40-foot-high cylinder of raging seawater appears there until the end of his next turn. Each creature in the area must make a Strength saving throw, taking 45 () bludgeoning damage and becoming restrained until the end of its next turn on a failed save, or half as much damage and no restraint on a successful one. The area is heavily obscured to creatures other than Lloyd.
The King's Decree. Lloyd calls the Eternal One to answer. Each creature of his choice within 60 feet must make a Wisdom saving throw. On a failed save, a creature takes 36 () psychic damage and is frightened for 1 minute. On a successful save, it takes half damage and is not frightened. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Miststep of the Endless Sea. Lloyd teleports to an unoccupied space he can see within 120 feet, leaving behind a burst of seawater. Each creature within 10 feet of the space he left must make a Dexterity saving throw, taking 22 () cold damage and falling prone on a failed save, or taking half damage on a successful one.
Chain the Storm. Lloyd chooses up to five creatures or objects he can see within 120 feet. Each target must make a Dexterity saving throw. On a failed save, a creature takes 27 () lightning damage and is grappled by spectral rigging until the end of Lloyd's next turn. An object takes double damage and is restrained instead.
Cut the Wave. When Lloyd is hit by an attack, he reduces the damage by 25 () and moves up to 10 feet without provoking opportunity attacks. If he moves into or through water during this movement, he becomes lightly obscured by spray until the start of his next turn.
A Captain's Order. When a creature Lloyd can see within 60 feet fails a saving throw, Lloyd can allow one allied creature within 60 feet to use its reaction to move up to its speed and make one weapon attack.
Sea-Walker. Lloyd moves up to half his speed without provoking opportunity attacks. He can move across water and vertical surfaces during this movement without falling.
Cutlass Stroke. Lloyd makes one Greywake attack.
Storm Command (Costs 2 Actions). Lloyd uses Miststep of the Endless Sea or Chain the Storm.
Break the Line (Costs 2 Actions). Each enemy within 30 feet of Lloyd must succeed on a Strength saving throw or be moved up to 15 feet in a direction Lloyd chooses and knocked prone.
Rise, Dead Waters (Costs 3 Actions). Lloyd causes a section of the battlefield within 120 feet to erupt in waves, rigging, and spectral debris. Each creature in a 20-foot-radius sphere must make a Dexterity saving throw, taking 27 () bludgeoning damage and becoming restrained until the end of its next turn on a failed save, or taking half damage on a success.
5th level
Control WaterTransmutation Lloyd can cast this spell at will without material components.
6th level
Conjure Elemental, water elemental onlyConjuration Lloyd can cast this spell at will without material components.
7th level
Control WeatherTransmutation Lloyd can cast this spell three times per day.
8th level
Antipathy/SympathyEnchantment Lloyd can cast this spell once per day, usually targeting his entire crew or ship.
TsunamiConjuration Lloyd can cast this spell three times per day.
9th level
Storm of VengeanceConjuration Lloyd can cast this spell once per day.
Visual sheet

Turn Lloyd 'Greybeard' Marinous, King of the Pirates into a sheet

A high-res, share-ready sheet you can post or print.

Gallery

No images yet. Click to add.

Relationships