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Carapace Wolf - AI-generated fantasy Monster

Carapace Wolf

Legends claim the first Carapace Wolves crossed into the mortal world during a celestial catastrophe, following a rift opened between the Void and the Material Plane. Void scholars disagree on whether they are animals altered by extradimensional exposure or fragments of a vast hunting intelligence. Travelers who see their shifting glow are advised to abandon the trail immediately, because the visible wolf is often only the one meant to be noticed.

LargeAberration(Void predator)CR Challenge 1Unaligned

Carapace Wolf

aberrationvoidpack hunterinsectoidpredatorplanarreskinned dire wolf
HP5d10 + 10AC11SPDSpeed 50 ft., Climb 20 ft.CRChallenge 1PerceptionStealth
STR
17
DEX
15
CON
15
INT
3
WIS
12
CHA
5
Pack Tactics. The Carapace Wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.
Shimmer Spines. When a creature hits the Carapace Wolf with a melee attack while within 5 feet, the attacker takes 3 () piercing damage from razor-sharp, void-infused spines.
Keen Senses. The Carapace Wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell. Its Void-touched senses also allow it to detect the disturbance caused by a nearby planar rift.
Void-Silent Movement. The Carapace Wolf makes no sound when moving across solid ground unless it chooses to do so. It has advantage on Dexterity (Stealth) checks made in dim light, darkness, or within 30 feet of a planar rift.
Mandible Bite. Melee Weapon Attack: to hit, reach 5 ft., one creature. Hit: 7 () piercing damage. If the target is a creature, it must succeed on a Strength saving throw or be knocked prone.
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