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Felltalon Ravener - AI-generated fantasy Monster

Felltalon Ravener

Felltalons are specialized Ravener organisms engineered around pursuit and contamination. Their claws deliver a virulent toxin that remains chemically distinct inside infected victims. A surviving victim becomes a living trail marker, allowing the Felltalon to follow the pathogen's spread across open desert, underground tunnels, and crowded settlements. Some specimens remain dormant for centuries, awakening when vibrations, energy emissions, or chemical disturbances signal the arrival of prey.

HugeMonstrosity(Alien predator)CR Challenge 17Unaligned

Felltalon Ravener

RavenerFelltalonAlienBurrowingVenomousSerpentineHive OrganismDesert PredatorBoss Monster
HP255AC+12 melee, +11 rangedSPD40 ft., burrow 60 ft., climb 40 ft.CRChallenge 17PerceptionStealthSurvival
STR
24
DEX
18
save
CON
22
save
INT
6
WIS
16
save
CHA
8
Burrowing Horror. The Felltalon can move through sand, earth, and loose stone without squeezing. It leaves a tunnel behind it unless moving through sand or soft soil, where the tunnel collapses after 1 minute.
Hypersensory Array. The Felltalon has advantage on Wisdom (Perception) checks relying on hearing, vibration, chemical traces, or energy emissions. It cannot be surprised while conscious.
Alien Physiology. The Felltalon has advantage on saving throws against being frightened, charmed, poisoned, or paralyzed.
Wrecker Anatomy. The Felltalon deals double damage to objects and structures. Its melee attacks ignore resistance to slashing damage from nonmagical sources when targeting objects.
Pathogen Tracker. When a creature infected by the Felltalon's venom moves at least 30 feet from the Felltalon, the Felltalon knows the direction and distance to that creature until the infection ends, provided they are on the same plane of existence.
Predatory Exultation. If the Felltalon starts its turn within 10 feet of a creature that is poisoned, frightened, or prone, its movement does not provoke opportunity attacks from that creature, and its Scything Talon attacks against that creature deal an extra 4 () slashing damage.
Multiattack. The Felltalon makes one Scything Talon attack and one Venom Spit attack, or two Scything Talon attacks.
Scything Talon. Melee Weapon Attack: to hit, reach 15 ft., one target. Hit: 18 () slashing damage plus 7 () poison damage. If the target is a creature, it must succeed on a Constitution saving throw or become infected with felltalon venom for 1 minute. While infected, the creature takes 7 () poison damage at the start of each of its turns. The creature can repeat the saving throw at the end of each of its turns, ending the effect on a success. A creature that succeeds is immune to this Felltalon's venom for 24 hours.
Venom Spit. Ranged Weapon Attack: to hit, range 60/180 ft., one target, or a point the Felltalon can see within range. Hit: 27 () poison damage. Each creature within 10 feet of the target, other than the target, must succeed on a Dexterity saving throw or take 13 () poison damage and become poisoned until the end of its next turn.
Tremor Eruption. The Felltalon burrows up to half its burrowing speed without provoking opportunity attacks, then erupts at a point within that distance. Each creature within 10 feet of the eruption point must make a Dexterity saving throw, taking 21 () bludgeoning damage and falling prone on a failed save, or half as much damage on a success. The Felltalon can make one Scything Talon attack against a creature that fails this save.
Venomous Cloud. The Felltalon exhales a cloud of corrosive venom in a 30-foot cone. Each creature in that area must make a Constitution saving throw, taking 45 () poison damage on a failed save, or half as much damage on a success. A creature that fails is poisoned until the end of its next turn. The Felltalon cannot use Venomous Cloud again until the start of its next turn.
Subterranean Recoil. When the Felltalon is hit by an attack while within 10 feet of a burrowable surface, it can burrow up to 20 feet without provoking opportunity attacks. The attack still deals damage unless the attacker cannot reach it after the movement.
Skittering Burrow. The Felltalon moves up to half its burrowing speed or makes one Scything Talon attack.
Toxic Volley (Costs 2 Actions). The Felltalon makes one Venom Spit attack.
Rupturing Ground (Costs 2 Actions). The Felltalon chooses a point on the ground within 60 feet. Each creature within 10 feet of that point must succeed on a Dexterity saving throw or fall prone.
Predatory Emergence (Costs 3 Actions). The Felltalon uses Tremor Eruption, if available, or makes two Scything Talon attacks.
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