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Kyra Middleton, Wind-Signet Dragon Rider Cadet - AI-generated fantasy Monster

Kyra Middleton, Wind-Signet Dragon Rider Cadet

Kyra Middleton was born in Arcadia's capital while Emperor Maat's armies tightened their grip on the kingdom. Her father serves as a soldier under imperial command, while her mother works as a field medic. During the Awakening Ceremony, the young dragon Ambush chose Kyra, and a magical dragon signet appeared on her arm as a living tattoo. The signet currently grants only basic control over wind, allowing Kyra to glide, levitate briefly, and create miniature tornadoes. Kyra dreams of joining the Rebellion, but her inexperience and her parents' precarious position make every act of defiance dangerous.

MediumHumanoid(Half-elf, humanoid)CR CR 4CG

Kyra Middleton, Wind-Signet Dragon Rider Cadet

Pathfinder 1eHalf-elfDragon RiderCadetWind MagicMounted CombatArcadian War CollegeRebellionMaat's EmpireNPC
AC+3SPD30 ft., Fly 30 ft. with average maneuverability while using Wind Signet: Lift, Ambush's fly speed, if mounted and directed by Kyra, Glide: Kyra can move horizontally 20 feet for every 10 feet she descends when falling and takes no falling damage if she can use Feathered DescentCR4AcrobaticsFlyKnowledge (local)PerceptionRideSense MotiveStealthSurvival
STR
12
DEX
16
CON
13
INT
11
WIS
14
CHA
15
Half-Elf Heritage. Kyra counts as an elf and a human for effects related to race. She has low-light vision and gains a +2 racial bonus on saving throws against enchantment spells and effects.
Awakened Dragon Bond. Kyra and Ambush share a supernatural bond. While within 100 feet of Ambush, Kyra gains a +2 morale bonus on Ride, Fly, and Perception checks. If Ambush is reduced to 0 hit points, Kyra is shaken for 1 minute unless she succeeds at a Will save.
Unsteady Dragon Rider. Kyra gains a +2 circumstance bonus on Ride checks to remain mounted during flight. She can guide Ambush with her knees and use both hands for attacks when she succeeds at the relevant Ride check.
Wind Dragon Signet. Kyra's signet tattoo grants her limited control over air. Her Wind Signet abilities function only while the tattoo is uncovered or while Kyra can consciously focus on it. Suppression of magic does not erase the tattoo, but it prevents the supernatural abilities from functioning.
First-Year Cadet. Kyra has not yet learned to control the full strength of her bond. Whenever she rolls a natural 1 on a Ride check made during flight, the GM may create a minor complication, such as an unintended 10-foot drift, a dropped item, or a brief loss of altitude.
Child of the Occupation. Kyra gains a bonus on Diplomacy and Sense Motive checks involving soldiers, field medics, cadets, or people resisting tyrannical authority. She takes a -2 penalty on such checks when dealing with senior imperial officers who know her family's history.
Cadet Assault. Kyra makes one rapier attack and one shortbow attack, or uses Wind Signet and moves up to her speed.
Signet Rapier. Melee Attack: to hit, reach 5 ft., one target. Hit: piercing damage. If Kyra is mounted and her dragon has moved at least 20 feet straight toward the target, the attack deals an additional piercing damage.
Shortbow. Ranged Attack: to hit, range 60 ft. or 240 ft. against a distant target, one target. Hit: piercing damage.
Wind Signet: Bursting Gust. Kyra creates a sudden blast of air in a 15-foot cone. Creatures in the area must succeed at a Reflex save or be pushed 10 feet and knocked prone. A creature that succeeds is pushed 5 feet but remains standing. Loose objects and unattended flames are affected at the GM's discretion. Kyra can use this ability three times per day.
Wind Signet: Cadet Tornado. Kyra forms a miniature tornado in an unoccupied space within 60 feet. The tornado occupies a 5-foot square and lasts until the beginning of Kyra's next turn. Creatures entering or starting their turns within 5 feet of it must succeed at a Reflex save or take bludgeoning damage and be moved 10 feet in a direction chosen by Kyra. The tornado cannot lift a creature larger than Medium. Kyra can use this ability once per day.
Wind Signet: Lift. Kyra wraps herself or her bonded dragon in a spiraling current of air. The target gains a fly speed of 30 feet with average maneuverability for 4 rounds. If the target already has a fly speed, it gains a +10-foot enhancement bonus to that speed instead. When the effect ends, a flying target must be within 10 feet of a solid surface or a creature capable of catching it. Kyra can use this ability three times per day.
Wind Signet: Feathered Descent. Kyra uses the air around her body to brake a fall or catch a sudden dive. Until the beginning of her next turn, she takes no falling damage and can move horizontally up to 20 feet while descending. If she is mounted, Ambush can also benefit from this effect.
Ride the Storm. Kyra makes a Ride check to stay mounted during a dangerous maneuver, sudden dive, or attack. If she succeeds, she remains mounted and gains a +2 circumstance bonus to AC against attacks made before the beginning of her next turn.
Countercurrent. When an attack would push Kyra, knock her prone, or cause her to fall from Ambush, she can create a countercurrent and attempt a Reflex save. On a success, she is not pushed or knocked prone and remains mounted. She can use this reaction once per round.
Cantrips
Mage HandTelekinesis Kyra creates a small magical wind that can move or manipulate unattended objects weighing up to 5 pounds. This is a signet manifestation rather than a conventional spell and can be used at will.
2nd level
Gust of WindEvocation [Air] A sudden blast of wind can extinguish small flames, stagger a creature, or push loose objects. Kyra's Wind Signet: Bursting Gust is mechanically similar to a limited gust of wind effect but uses its own listed save and area.
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