Ledger Warden of the Watchtower - AI-generated fantasy Monster

Ledger Warden of the Watchtower

Long ago, the watchtower's master quartered supplies so carefully that even the dead were counted. When the tower fell to siege, the steward refused to let the record of obligation die. The tower answered by knitting his discipline into iron, ink, and oath. Now the Ledger Warden remains, believing every soul that enters is either an asset, a debt, or an error to be corrected.

Mediumconstruct(clockwork auditor)CR CR 6lawful neutral

Ledger Warden of the Watchtower

constructhauntedguardianbureaucratic horroroath magicwatchtowerledgercontroller
HP105AC17SPD30 ft., climb 20 ft., ignore nonmagical difficult terrain made of paper, rubble, or loose objectsCR6InsightInvestigationPerception
STR
12
DEX
14
CON
22
save
INT
18
save
WIS
12
save
CHA
10
Steadfast Audit. The Ledger Warden has advantage on saving throws against being charmed, frightened, paralyzed, or stunned.
Paper-Thin Passage. The Ledger Warden can move through other creatures' spaces as if they were difficult terrain, but it cannot end its turn there.
Clerk of the Field. The Ledger Warden ignores mundane paper clutter, ledgers, and loose parchment when moving or taking cover.
Marked for Accounting. A creature marked by the ledger cannot benefit from being hidden from the Ledger Warden.
Quillblade. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 12 () slashing damage plus 7 () necrotic damage. If the target is a creature, it must succeed on a Wisdom saving throw or have its name entered into the ledger. While listed, the creature takes 3 () psychic damage at the start of each of its turns for 1 minute. The creature can repeat the save at the end of each of its turns, ending the effect on a success. The ledger can hold up to three names at a time.
Redline Verdict. Ranged Spell Attack: to hit, range 60 ft., one target. Hit: 18 () force damage, and the target must succeed on a Strength saving throw or be pushed up to 15 feet and knocked prone if it collides with a solid surface or creature.
Audit Stamp. The Ledger Warden stamps the floor and opens a spectral audit of the battlefield. Each enemy of its choice within 20 feet must make a Intelligence saving throw. On a failure, a creature takes 13 () psychic damage and cannot take reactions until the end of its next turn. On a success, it takes half damage and suffers no other effect.
Red Tape Riposte. When a creature the Ledger Warden can see hits it with a melee attack, the attacker must make a Dexterity saving throw or take 7 () slashing damage as razor-edged pages slice back from the ledger.
Slip Between Lines. The Ledger Warden moves up to half its speed without provoking opportunity attacks. It can move through a space as narrow as 1 inch wide if a crack, vent, or paper gap exists.
Mark for Review (Costs 2 Actions). One creature the Ledger Warden can see within 30 feet must succeed on a Wisdom saving throw or be marked in red ink until the end of its next turn. The next attack against that creature has advantage, and if the attack hits, it deals an extra 7 () psychic damage.
Final Demand (Costs 3 Actions). The Ledger Warden forces one creature it can see within 60 feet to make a Charisma saving throw. On a failure, the creature is bound by a spectral audit and cannot benefit from invisibility or teleportation until the end of its next turn.
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