Dawn Herald - AI-generated fantasy Monster

Dawn Herald

The Council of Radiant Veils is said to appoint Dawn Heralds when a crisis cannot be solved by secrecy alone. Each herald is a living verdict, a reminder that light is both mercy and exposure. Their arrival is considered a blessing by the honest and a catastrophe by those with blood on their hands.

MediumCelestial(Celestial, emissary)CR CR 10Lawful Neutral

Dawn Herald

celestialradiantguardianjudgeanti-stealthbossholyrevealer
HP171AC18SPD30 ft., fly 40 ft. (hover)CR10InsightPerceptionReligion
STR
18
DEX
14
CON
20
save
INT
14
WIS
18
save
CHA
18
save
Aura of Revelation. The Dawn Herald sheds bright light in a 30-foot radius and dim light for an additional 30 feet. Invisible creatures within the bright light are revealed as if under continual scrutiny.
Steadfast Mandate. The herald has advantage on saving throws against being charmed or frightened, and magic cannot put it to sleep.
Sunlit Fortitude. While the herald is in sunlight or bright light, it has resistance to all damage except force, psychic, and thunder.
Eyes of First Dawn. The herald can see through magical darkness out to 30 feet, and it ignores the benefits of invisibility within that range.
Veil-Sunder Glaive. Melee Weapon Attack: to hit, reach 10 ft., one target. Hit: 15 () radiant damage plus 7 () psychic damage. If the target is concentrating, it has disadvantage on the saving throw to maintain concentration until the start of the herald's next turn.
Dawn Lance. Ranged Spell Attack: to hit, range 120 ft., one target. Hit: 18 () radiant damage, and the target must succeed on a Wisdom saving throw or be outlined in pale gold light until the end of its next turn. While outlined, it cannot benefit from being invisible.
Litany of First Light. The herald releases a hymn in a 30-foot cone. Each creature in that area must make a Wisdom saving throw. On a failure, a creature takes 27 () radiant damage and is blinded until the end of its next turn. On a success, it takes half damage and is not blinded. Undead and fiends have disadvantage on this save.
Radiant Rebuke. When a creature the herald can see hits it with an attack, the herald gains a shimmering ward until the start of its next turn. The attacker must succeed on a Constitution saving throw or take 9 () radiant damage.
Drift of Morning. The Dawn Herald moves up to half its flying speed without provoking opportunity attacks.
Judging Glare. One creature the herald can see within 30 feet must succeed on a Wisdom saving throw or have disadvantage on the next attack roll it makes before the end of its next turn.
Spear of Sunrise (Costs 2 Actions). The herald makes one Veil-Sunder Glaive attack or casts Dawn Lance.
Cantrips
Innate SpellcastingDivination and Evocation The herald can innately cast the following spells, requiring no material components: at will: detect evil and good, light, message; 3/day each: daylight, zone of truth, lesser restoration; 1/day each: dispel magic, guardian of faith.
Visual sheet

Turn Dawn Herald into a sheet

A high-res, share-ready sheet you can post or print.

Gallery

No images yet. Click to add.

Relationships