IceLands is a wind-battered highland of stunted forest and frozen plateaus spanning a regional arc of roughly fifty to one hundred and fifty miles, where nomadic clans follow herds between seasonal camps, coastal skiffs trade along a shifting ice edge, and ritual groves anchor local laws. Magic is common and woven into daily survival, while ancient stones and thawing rivers guide travel and conflict in a harsh but loosely connected landscape.
IceLands
Region AtlasHighlandsRegional (50-150 miles)
IceLands
Where wind-carved stone remembers every migration.
PopulationSparse to scattered across the highlands with…
ClimatePolar with long brutal winters, brief cool…
TerrainRugged highland forest carved by glaciers and…
StabilityFragile but functional, with stability tied to…
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Settlements
High Camp
Nomadic CampVariable encampment during migration seasons.
Seasonal meeting and dispute resolution center.
Frozen Harbor
Coastal WaystationCompact permanent harbor settlement.
Primary coastal trade hub for imports and salvage.
Pinewatch
Forest HamletSmall and tightly knit village.
Local center for ritual gatherings and craft trade.
Rivermouth Crossing
Market CrossingModerate hub during thaw months.
Main inland trade node connecting camps to the coast.
Rimeford
Supply OutpostSmall permanent compound.
Supply and resupply stop for long-distance herding routes.