The Wandering Veil is a vast province of open plains and drifting afterlife weather, broad enough to hold many settlements without ever feeling centered. It serves as a threshold realm for souls that passed through life without divine claim, so the living and the dead share roads, markets, and rituals. Communities survive by reading fog, honoring names, and keeping the old lanes lit. Every mile feels provisional, as if the land may remember a different shape by nightfall.
The Wandering Veil
Region AtlasA plain between plains for souls of the dead who did not worship a god in life.Province, roughly 150 to 300 miles across.
The Wandering Veil
Where unclaimed souls linger, and every road learns to speak softly.
PopulationSparse and scattered, with dense pockets near…
ClimateOther, with cold dawns, warm noon winds, and…
TerrainWide plains broken by low rises, old burial…
StabilityUneven but functional, held together by ritual,…
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Settlements
Crossing Camp
Caravan townMedium
Primary market and relay point.
Hush Ford
Toll villageSmall
River crossing and toll site.
Moundwatch
Shrine hamletSmall
Grave-guard post and shrine hub.
Reedhome
Fen villageSmall
Fishing and fiber village.
Ashgate
Fortified outpostMedium
Border checkpoint and caravan lock.
Drift End
Market villageSmall
Outer market and herding base.