The Tidebound Kingdom is a broad coastal realm of ports, marshlands, river roads, and bluff-top keeps spread across hundreds of miles. Its people live by tides, tariffs, and seasonal trade, while inland farms and frontier woods supply grain, timber, and game. Magic is common enough to support navigation, healing, and warding, yet old ruins, rival charters, and sea-born threats keep the kingdom uneasy and full of adventure.
The Tidebound Kingdom
Region AtlasKingdomNation scale, roughly 300 to 600 miles across.
The Tidebound Kingdom
Where stormlit harbors, marsh roads, and old beacons bind a kingdom to the sea.
PopulationModerate to dense along the coast and river…
ClimateTemperate with wet winters, mild summers, and…
TerrainA broken coastal kingdom of bays, deltas, bluffs,…
StabilityModerate, with loyal towns, stubborn nobles, and…
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Settlements
Tidegate
Port cityLarge
Major port and customs center.
Brackwater Quay
Trade townMedium
Shipbuilding and river cargo transfer.
Westmere Hold
Market townMedium
Agricultural exchange and levy point.
Saltfen
Marsh villageSmall
Salt production and eel fishing.
Cairnwatch
Keep villageSmall
Coastal defense and navigation aid.
Kingsrest Market
Market cityMedium
Regional commerce and messenger exchange.