Do Not Wake is a broad desert shard crossed by old pilgrimage roads, salvage tracks, and temporary sunset landscapes. Beneath its dunes lies a buried faster-than-light engine whose damaged systems turn mirages into reality for one hour each evening. Caravans, shrine communities, prospectors, and planar agents gather around the phenomenon, making the region a dangerous crossroads where every expedition might uncover wealth, prophecy, or a doorway that should remain closed.
Do Not Wake
Region AtlasMythic desert relic site and pilgrimage routeA broad regional desert spanning several days of caravan travel, with scattered settlements and seasonal pilgrimage concentrations.
Do Not Wake
At sunset, the desert remembers what the world buried.
PopulationSparse overall, with dense seasonal gatherings…
ClimateBlistering days, freezing nights, violent dust…
TerrainA fractured desert shard of tilted plates, glass…
StabilityFragile but functional, sustained by shared fear,…
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Settlements
The Salt Market
Shrine marketLarge seasonal town
Primary trade exchange
The Last Caravan Yard
Caravan well-townMedium permanent settlement
Transport and provisioning center
The Warning Stones
Pilgrimage campMedium seasonal settlement
Pilgrimage and legal center
The Glass Cut
Quarry settlementSmall permanent settlement
Resource extraction site
The Sealed Descent
Salvage fortSmall fortified settlement
Relic access checkpoint