The Land of Winds is a broad alpine region of knife-edged ridges, suspended valleys, and settlements clinging to sheltered stone. It is the homeland of the Kiri Clan and the center of Whym's steelcraft, where disciplined motion, bloodline arts, oaths, and talismans shape daily life. Travelers cross dangerous passes to seek master smiths, rare ores, spirit bargains, and legendary sword schools. At the region's heart, a sealed blade has begun speaking with a dead founder's voice.
The Land of Winds
Region AtlasAlpine frontier and martial heartlandA large mountainous region spanning multiple valleys, cliff systems, trade passes, and forge settlements.
The Land of Winds
Where every gust carries an oath and every blade remembers.
PopulationSparse overall, with dense settlement chains…
ClimateCold and dry at elevation, with relentless winds,…
TerrainJagged cliffs, narrow shelves, knife-edged…
StabilityStable but strained by rival schools, commercial…
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Settlements
Cliffmarket
Caravan marketLarge town
Primary commercial crossroads
Forgehold
Forge townLarge town
Major steelcraft center
High Pass
Mountain waystationSmall town
Pass control and traveler support
Terrace Hall
Sword-school villageMedium village
Martial education center
Windrest
Herding hamletSmall village
Alpine food and guide supplier