Dockyard is a broad salvage frontier scattered across orbital ruins and low-gravity plains. Derelict stations hang above metallic dust fields, while raw planar energy leaks through fractures in space and makes every shortcut dangerous. Salvagers, pirates, artificers, and habitat descendants gather around old docking infrastructure, competing for ancient technology and legal claims. At the region’s center, a silent habitat ring continues holding elections with ballots cast by citizens who died generations ago.
Dockyard
Region AtlasSalvage frontier and pirate havenA broad frontier spanning multiple ruin fields, low-gravity plains, drifting habitats, and interconnected salvage routes
Dockyard
Where broken stations drift, every wreck has a claim and every dead voice may still vote.
PopulationSparse across the plains, dense around salvage…
ClimateThin-atmosphere cold alternates with radiant…
TerrainBroken orbital structures, floating debris…
StabilityFragile and transactional, with order strongest…
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Settlements
Harbor and Ledger
Freeport dockLarge
Administrative and commercial hub
Market and Mooring
Raft-townMedium
Smuggling and open barter center
Ring and Service
Habitat enclaveMedium
Access point to the automated council
Dust and Scaffold
Salvage campSmall
Ruin-diving base
Beacon and Shelter
WaystationSmall
Waystation and rescue post