The Scarred Lands are a broad polar frontier province where trade, survival, and old magic are inseparable. Coastal settlements cling to protected bays while inland hamlets huddle near menhir wards and caravan roads. The region feeds the Free Cities with salt, fish, and hard labor, but every route must also contend with tribal migrations, buried relics, and the constant threat of creatures leaking from the Maelstrom.
The Scarred Lands
Region AtlasFrontierProvince, roughly 150 to 300 miles across.
The Scarred Lands
Where ward-stones hold back the abyss and every trade road has a price.
PopulationSparse to moderate along the coast, thin inland,…
ClimatePolar and wind-scoured, with long winters and…
TerrainA rugged coastal province of cliffs, bays,…
StabilityUneasy but functional, with law strongest in…
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Settlements
Harborgate
Port townLarge
Main export harbor and guild exchange.
Stonewatch
Fort townMedium
Road defense and demon watch.
Frostmere
Fishing villageSmall
Fishery and winter refuge.
Moorbridge
Market villageMedium
Caravan crossing and customs point.
Red Cairn Camp
Nomad encampmentSmall
Tribal gathering ground and treaty site.
Glassshore
Coastal hamletSmall
Salvage site and dangerous shore hamlet.