Aeltharnath is a province-sized temperate frontier stretched across fertile riverlands and half-tamed marshes. Its towns cluster around locks, ferries, old roads, and fields won from the wetlands. Medieval city traditions thrive beside rough villages, caravan camps, and isolated magical towers. High magic makes farming, construction, and trade unusually productive, but it also awakens buried ruins, distorts weather, and turns every damaged levee into a potential regional catastrophe.
Aeltharnath
Region AtlasFrontierProvince spanning roughly 150 to 300 miles of rivers, roads, farms, marshes, and low frontier hills.
Aeltharnath
Where every field was bought from the river, and every river remembers the price.
PopulationModerate along waterways and roads, sparse across…
ClimateTemperate with wet springs, warm summers, long…
TerrainA broad frontier province of braided rivers,…
StabilityFunctional but strained, with competing charters,…
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Settlements
Longwater
Chartered river townLarge
Administrative and commercial center
Reedcut
Levee villageMedium
Wetland resource market
Clay March
Hill marketMedium
Manufacturing and overland trade center
Nine Locks
Canal lock settlementSmall
Water control and toll station
Three Roads
Caravan waystationSmall
Caravan exchange