The Lantern of the Living Sky
A wandering star-priestess gathers the living lights of the heavens into a field guide for healing, shelter, and finding those who vanish beneath the night.
Spellbook · Druid, Circle of the Stars · Level 11
The Lantern of the Living Sky
A wandering star-priestess gathers the living lights of the heavens into a field guide for healing, shelter, and finding those who vanish beneath the night.

Ex librisMira VennDruidic Circle of the Stars

At a glance
Level
11
Druid, Circle of the Stars
Spells
10
4 cantrips, 3 signature
Spell slots
1st level
2nd level
3rd level
4th level
5th level
6th level
At the table
A margin note
Plot hook
Spells
10 spellsCantrips
4- Touch one willing creature. Once before the spell ends, it can roll and add the number to one ability check.
- Duration
- Concentration, up to 1 minute
- Target
- One willing creature
- Components
- V, S
- Higher levels
- No scaling.
- Source
- Player's Handbook (2024)
- Choose a creature within range that has 0 hit points and is not dead. It becomes stable.
- Duration
- Instantaneous
- Target
- One creature at 0 hit points that is not dead
- Components
- V, S
- Higher levels
- At character level 11, the range is 60 feet.
- Conditions
- Stable
- Source
- Player's Handbook (2024)
- On a hit, the target takes radiant damage and emits dim light in a 10-foot radius. It cannot benefit from the Invisible condition until the end of your next turn.
- Duration
- Instantaneous; dim light and loss of Invisible condition until the end of your next turn
- Target
- One creature or object
- Components
- V, S
- Save or attack
- Ranged spell attack
- Damage
- Radiant
- Higher levels
- Damage increases by at character levels 5, 11, and 17.
- Conditions
- Invisible condition negated for target
- Source
- Player's Handbook (2024)
- A flame appears in your hand, shedding bright light in a 10-foot radius and dim light for another 10 feet. As an action, you can hurl it at a creature within 30 feet, making a ranged spell attack; on a hit, it deals fire damage and the spell ends.
- Duration
- 10 minutes, or until dismissed
- Target
- Self; when hurled, one creature within 30 feet
- Components
- V, S
- Save or attack
- Ranged spell attack if hurled
- Damage
- Fire
- Higher levels
- Damage increases by at character levels 5, 11, and 17.
- Source
- Player's Handbook (2014)
1st level
1- Each object in a 20-foot cube within range is outlined in light if it fails a Dexterity save. Affected creatures shed dim light, cannot benefit from invisibility, and attack rolls against them have advantage if the attacker can see them. The spell does not deal damage.
- Duration
- Concentration, up to 1 minute
- Target
- Objects and creatures in a 20-foot cube
- Components
- V, S, M (a tiny bell and a piece of fine silver wire)
- Save or attack
- Dexterity saving throw
- Damage
- Radiant
- Higher levels
- No scaling.
- Conditions
- Frightened on a failed save
- Source
- Player's Handbook (2014)
2nd level
1- A cylinder of moonlight fills a 5-foot-radius, 40-foot-high area. A creature that enters it for the first time on a turn or starts its turn there makes a Constitution save, taking radiant damage on a failure or half as much on a success. On your later turns, you can use an action to move the beam up to 60 feet.
- Duration
- Concentration, up to 1 minute
- Target
- A 5-foot-radius, 40-foot-high cylinder centered on a point
- Components
- V, S, M (several seeds of any moonseed plant)
- Save or attack
- Constitution saving throw
- Damage
- Radiant
- Higher levels
- Damage increases by for each slot level above 2.
- Source
- Player's Handbook (2014)
3rd level
1- A storm cloud forms above you. When you cast the spell and as an action on later turns, you can call a bolt down at a point you can see beneath it. Creatures within 5 feet of that point make a Dexterity save, taking lightning damage on a failure or half as much on a success.
- Duration
- Concentration, up to 10 minutes
- Target
- A point beneath a storm cloud
- Components
- V, S
- Save or attack
- Dexterity saving throw
- Damage
- Lightning
- Higher levels
- The initial damage increases by for each slot level above 3.
- Source
- Player's Handbook (2014)
4th level
2- You transform into a primal guardian, choosing the Primal Beast or Great Tree form. Each form grants its listed benefits for the duration, including movement, defense, and combat enhancements.
- Duration
- Concentration, up to 1 minute
- Target
- Self
- Components
- V, S
- Higher levels
- No scaling.
- Source
- Xanathar's Guide to Everything
- A vine sprouts from an unoccupied space you can see within range. As a bonus action on later turns, you can direct it to lash at a creature within 30 feet of it. The target makes a Dexterity save or is pulled up to 20 feet toward the vine.
- Duration
- Concentration, up to 1 minute
- Target
- One creature within 30 feet of the vine
- Components
- V, S, M (a handful of dried seeds and a drop of water)
- Save or attack
- Dexterity saving throw
- Higher levels
- No scaling.
- Conditions
- Restrained
- Source
- Player's Handbook (2014)
6th level
1- A beam of brilliant light extends from you in a 5-foot-wide, 60-foot-long line. Each creature in it makes a Constitution save, taking radiant damage and becoming blinded until your next turn on a failure, or taking half damage on a success. You can create a new line as an action on later turns.
- Duration
- Concentration, up to 1 minute
- Target
- Creatures in a 5-foot-wide, 60-foot-long line
- Components
- V, S, M (a small sunstone and a piece of amber)
- Save or attack
- Constitution saving throw
- Damage
- Radiant
- Higher levels
- Damage increases by for each slot level above 6.
- Conditions
- Blinded on a failed save
- Source
- Player's Handbook (2014)
In the margins
3 notes
DiaryThe heavens do not command the forest. They keep its oldest calendar.
WarningMark the target clearly before casting Starry Wisp; a marked foe cannot hide by turning invisible.
Diagram[A sketch of a seedling beneath a seven-pointed constellation, annotated: 'It grew toward the star, not away from the soil.']
The book itself
Starlight is treated as a living part of the natural world, as worthy of care as root, rain, and flame.
The book's silver ink glimmers brightest when used to guide or protect the lost.
The caster
Druidic Circle of the StarsMira Venn
Studies: Starlight, celestial navigation, and restorative nature magicManner: Gentle and attentive, but precise when danger threatens. She speaks of constellations as neighbors rather than distant objects.Focus: A hazel staff capped with a small, clear quartz lens that catches and refracts starlight.Quirk: She pauses before answering difficult questions to check the sky, even indoors, then taps the page where she thinks the relevant star ought to be.Wants: To find the source of a new, faint star that appears only above places where people have vanished.Mira Venn grew up tending a mountain hospice where shepherds brought the injured down from the passes. She became a Circle of the Stars druid after charting a recurring constellation that seemed to move in answer to the seasons. Her folio preserves both practical field magic and her observations of the living sky.
The book
A star-chart folio bound in midnight-blue leather, its silvered pages flecked with pressed white flowers. Tiny points of light shift across the margins when the book is opened beneath the night sky.
Its wards · GM only
About the book
FormatStar-chart folio
ThemeCelestial
Written by aDruid, Circle of the Stars
Caster level11
SystemDungeons & Dragons 5th Edition (2024 rules)
Plot hooks
1A constellation depicted in the folio has disappeared from the night sky, and the owner believes its missing star is trapped beneath an ancient grove.
2The folio's wards flare whenever a particular fallen star is near. A circle of druids and a celestial emissary both claim the object as their own.
3A wounded traveler remembers being stabilized by an unseen hand beneath the stars, but the folio records no such casting on that night.
Media
0 imagesNo images yet.
Visual sheet
Turn The Lantern of the Living Sky into a sheet
A high-res, share-ready sheet you can post or print.