The Anchored Green
A steadfast druid's treasured field folio teaches nature magic rooted in resilience, with its anchor-marked leaves promising shelter through a storm.
Spellbook · Druid · Level 14
The Anchored Green
A steadfast druid's treasured field folio teaches nature magic rooted in resilience, with its anchor-marked leaves promising shelter through a storm.

Ex librisMara ThorneDruidic nature magic

At a glance
Level
14
Druid
Spells
9
1 cantrip, 2 signature
At the table
A margin note
Plot hook
Spells
9 spellsCantrips
1- Ask a rooted plant a simple question about nearby events; it answers with impressions shaped by its limited senses.
- Duration
- Instantaneous
- Target
- One living plant
- Components
- A pinch of soil or a fresh leaf
- Higher levels
- At higher tiers, the caster can ask one additional simple question of the plants.
- Source
- Original Creation
1st level
2- A sudden coil of thorny stems catches one creature in range. The target can use an action to attempt a Strength check and break free.
- Duration
- Up to 1 minute
- Target
- One creature standing on natural ground
- Components
- A seed or a drop of water
- Save or attack
- Target makes an Agility save; on failure, its movement is reduced to 0 until it escapes.
- Higher levels
- At higher tiers, the caster may affect one additional target within range.
- Source
- Original Creation
- Pressing seeds and leaves to a wound restores vitality to one living creature.
- Duration
- Instantaneous
- Target
- One willing living creature
- Components
- A handful of seeds
- Higher levels
- Restores additional vitality for each tier above 1.
- Source
- Original Creation
2nd level
1- The target's skin takes on a protective barklike layer, granting a modest defense bonus. The target's movement is not hindered.
- Duration
- Up to 1 minute
- Target
- One willing creature
- Components
- A leaf from a tree native to the area
- Higher levels
- At higher tiers, the protection also grants resistance to one chosen physical damage type.
- Conditions
- Restrained
- Source
- Original Creation
3rd level
1- Thick thornbushes fill a short stretch of ground, damaging and catching creatures that fail to avoid them.
- Duration
- Up to 1 minute
- Target
- A 6-meter-long strip of natural ground
- Components
- A green twig
- Save or attack
- Agility save; on failure, the target takes damage and is restrained. A successful save avoids restraint and halves the damage.
- Damage
- piercing
- Higher levels
- At higher tiers, damage increases by per tier above 3.
- Conditions
- Restrained
- Source
- Original Creation
4th level
1- The target is anchored against forced movement and gains advantage on checks or saves made to resist being knocked prone or frightened. The protection lasts 2 turns.
- Duration
- Up to 1 minute
- Target
- One willing creature
- Components
- A wooden token carved by the caster
- Save or attack
- None; the target must be willing.
- Higher levels
- At higher tiers, the caster may protect one additional willing creature.
- Conditions
- Frightened
- Source
- Original Creation
5th level
1- Branches and vines weave into a sturdy, weatherproof refuge that can shelter the caster and up to five companions.
- Duration
- Up to 10 minutes
- Target
- A space around the caster
- Components
- A living vine and a drop of the caster's blood
- Higher levels
- At higher tiers, the refuge can shelter more creatures.
- Source
- Original Creation
6th level
1- The earth heaves in a broad patch, throwing creatures off balance and cracking fragile ground features.
- Duration
- Instantaneous
- Target
- A 6-meter-radius patch of ground
- Components
- A handful of loam and an acorn
- Save or attack
- Agility save; on failure, a creature takes full damage and falls prone. On success, it takes half damage and remains standing.
- Damage
- bludgeoning
- Higher levels
- At higher tiers, damage increases by per tier above 6.
- Conditions
- Restrained
- Source
- Original Creation
7th level
1- Ancient roots surge from the earth around one creature, dealing damage and holding it fast on a failed save. The creature can repeat its save at the end of each of its turns.
- Duration
- Up to 1 minute
- Target
- One creature on natural ground
- Components
- A living seed, consumed by the spell
- Save or attack
- Strength save; on failure, the target takes full damage and is restrained. On success, it takes half damage and is not restrained.
- Damage
- bludgeoning
- Higher levels
- At higher tiers, damage increases by per tier above 7.
- Conditions
- Restrained
- Source
- Original Creation
In the margins
3 notes
WarningTwo turns, no more: let the thorn-ring hold while the others find their feet.
DiaryWhen the old orchard fell, I stood among the roots and refused to be moved.
FormulaFor the clasp to yield, perform the seed-song or speak its vow with Influence; sincerity matters more than volume.
The book itself
The anchor clasp is warm to the touch when the bearer stands on living soil.
Several pages smell faintly of rain even in the driest places.
The owner's steady presence is said to help allies endure fear and hardship.
The caster
Druidic nature magicMara Thorne
Studies: Resilience, plant growth, and guardianship of wild placesManner: Patient and grounded, she listens carefully before offering a blunt, practical answer.Focus: A hazel staff wrapped with a bronze anchor charm and a cord of living ivy.Quirk: She presses a leaf between the pages whenever someone makes a promise, then checks whether it has wilted.Wants: To find the source of a spreading blight and restore the watershed without uprooting the settlements that depend on it.A former orchard keeper who became a wandering druid after a drought threatened the villages along her river.
The book
A weather-softened green leather folio bound with living willow roots, its pages pressed with leaves that remain green in every season. A bronze clasp bears a tiny engraved anchor.
Its wards · GM only
About the book
FormatRoot-bound field folio
ThemeNature
Written by aDruid
Caster level14
SystemGeneric Fantasy
Plot hooks
1The folio's pressed leaves all come from a forest that vanished from the map. One has begun growing new roots inside the book.
2A rival druid claims the anchor clasp was taken from a sacred grove and demands its return before the next new moon.
3The book's owner seeks a blighted watershed, believing its source can be restored with the folio's deepest rites.
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