The Folio of the Second Voice
A treasured mentalist's folio teaches that a well-placed suggestion can open a door, stop a quarrel, or empower the next attack.
Spellbook · Evoker (Mental) · Level 14
The Folio of the Second Voice
A treasured mentalist's folio teaches that a well-placed suggestion can open a door, stop a quarrel, or empower the next attack.

Ex librisIlyra VennMentalist

At a glance
Level
14
Evoker (Mental)
Spells
10
2 cantrips, 1 signature
At the table
A margin note
Plot hook
Spells
10 spellsCantrips
2- Empowers the next Influence or Brawling attack, doubling its effect. The enchantment lasts one turn.
- Duration
- 1 turn
- Target
- The caster or one willing creature touched
- Components
- A spoken phrase and a silver signet ring
- Save or attack
- No save; the user must make the chosen attack normally.
- Higher levels
- Empowerment is limited to one next attack; it does not stack with itself.
- Conditions
- Empowered
- Source
- Original Creation
- Makes the caster seem gracious and approachable to a listener who is not already hostile.
- Duration
- Brief conversation
- Target
- One creature able to hear the caster
- Components
- A whispered compliment
- Save or attack
- No save; the target must be able to hear the caster.
- Higher levels
- A more practiced caster can affect one additional listener at a time.
- Conditions
- Attentive
- Source
- Original Creation
1st level
1- Fills a target's mind with a harmless passing thought, briefly interrupting its focus.
- Duration
- Until the target's next decision
- Target
- One creature that can perceive the caster
- Components
- A breath drawn through closed lips
- Save or attack
- Target resists with a mental defense.
- Higher levels
- Greater effort can briefly distract one additional nearby target.
- Conditions
- Distracted
- Source
- Original Creation
2nd level
2- Plants a reasonable, non-harmful suggestion that the target considers during the conversation.
- Duration
- One conversation
- Target
- One creature that understands the caster
- Components
- A genuine token of goodwill
- Save or attack
- Target resists with a mental defense; suspicion or danger may end the influence.
- Higher levels
- Greater effort may extend the suggestion's duration, but not make it more coercive.
- Conditions
- Receptive
- Source
- Original Creation
- Settles a burst of anger or panic among nearby listeners, giving them a moment to pause.
- Duration
- A few moments
- Target
- A small group able to hear the bell
- Components
- A clear note sounded on a small bell
- Save or attack
- Each affected creature resists with a mental defense.
- Higher levels
- Greater effort can include more creatures within the same area.
- Conditions
- Calm
- Source
- Original Creation
3rd level
2- Bolsters a willing creature's confidence in one clear course of action.
- Duration
- Until the next major interruption
- Target
- One creature that can hear and understand the caster
- Components
- A written name traced in the air
- Save or attack
- Target resists with a mental defense if unwilling.
- Higher levels
- Greater effort can sustain the encouragement through one additional scene.
- Conditions
- Suggestible
- Source
- Original Creation
- Encourages observers to mistake the caster for someone familiar or unremarkable.
- Duration
- A few minutes
- Target
- The caster
- Components
- A mirrored coin
- Save or attack
- No save; close scrutiny can reveal the mismatch.
- Higher levels
- Greater effort can make the false impression harder to question.
- Conditions
- Misled
- Source
- Original Creation
4th level
1- Catches a foe between competing impulses, making it hesitate before its next decisive action.
- Duration
- Briefly, or until harmed
- Target
- One creature that can perceive the caster
- Components
- A drop of ink and an unbroken look
- Save or attack
- Target resists with a mental defense.
- Higher levels
- Greater effort may affect a second target, with separate resistance.
- Conditions
- Conflicted
- Source
- Original Creation
5th level
1- Links a willing creature to a plainly stated promise, making its breach difficult to conceal from the caster.
- Duration
- Until the agreed task is complete or abandoned
- Target
- One willing creature
- Components
- A sincere promise spoken aloud
- Save or attack
- No save if freely accepted; the target must understand the terms.
- Higher levels
- Greater effort can let the caster sense when the vow is broken, but not prevent the choice.
- Conditions
- Bound by promise
- Source
- Original Creation
6th level
1- Imparts the same simple emotional impression to a small group, encouraging a shared reaction without controlling their actions.
- Duration
- One scene
- Target
- A small group that can perceive the caster
- Components
- The folio open to its silver-ruled center
- Save or attack
- Each unwilling target resists with a mental defense.
- Higher levels
- Greater effort can include a larger group, but resistant minds remain unaffected.
- Conditions
- Open to influence
- Source
- Original Creation
In the margins
3 notes
WarningA thought is not a command unless the listener chooses to carry it.
FormulaFor the empowered strike: Influence or Brawling. Next attack is doubled. The enchantment lasts one turn, no longer.
DiaryI have crossed out the duke's name. The page keeps writing it back.
The book itself
The ink briefly warms beneath a reader's fingertips when a spell is spoken aloud.
Its pages smell faintly of rosewater, lamp smoke, and old libraries.
The book's enchantments invite persuasion and decisive close-quarters action.
The caster
MentalistIlyra Venn
Studies: Enchantment and mental influenceManner: Warm, patient, and attentive, though her questions are often more precise than they first seem.Focus: A silver signet ring tapped against the folio's spine to set a spell's rhythm.Quirk: She repeats the last few words someone says, softly, as if testing how they sound in a different voice.Wants: Find the missing index and learn who has been altering the folio's spells.Ilyra Venn once mediated feuds for a merchant house, learning that people are easier to influence when they believe an idea was theirs. She now studies enchantment to prevent old rivalries from becoming wars.
The book
A plum-colored folio bound in soft dragonhide, its gilt title shifting between languages when viewed from the corner of the eye. Each page is ruled with fine silver lines that resemble intertwined thoughts.
Its wards · GM only
About the book
FormatEnchanted folio
ThemeEnchantment
Written by aEvoker (Mental)
Caster level14
SystemGeneric Fantasy
Plot hooks
1The duke whose name keeps returning to the folio claims its former owner used an enchantment to steal his memories.
2A page has been torn out and is being used to sway the election of a new guildmaster.
3The spellcaster seeks the book's missing index, rumored to be sealed inside a theater where every actor speaks only truths.
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