The Little Wild Folio
A traveling cultivator carries a pocket garden of practical magic, coaxing shelter, sustenance, and wild growth from the smallest seed.
Spellbook · Talisment Cultivator · Level 5
The Little Wild Folio
A traveling cultivator carries a pocket garden of practical magic, coaxing shelter, sustenance, and wild growth from the smallest seed.

Ex librisMira FenwickTalisment Cultivator

At a glance
Level
5
Talisment Cultivator
Spells
11
3 cantrips, 5 signature
At the table
A margin note
Plot hook
Spells
11 spellsCantrips
3- Create a minor nature-related effect, such as predicting the weather, making a flower bloom, or lighting or snuffing a small flame, as described by the spell.
- Duration
- Instantaneous
- Target
- A small natural phenomenon or plant within range
- Components
- V, S
- Higher levels
- No effect from using a higher-level spell slot.
- Source
- 2024 Player's Handbook
- A thorny vine lashes a creature you can see. On a hit, the target takes piercing damage, and if it is Large or smaller, you can pull it up to 10 feet closer to you.
- Duration
- Instantaneous
- Target
- One creature you can see
- Components
- V, S
- Save or attack
- Make a melee spell attack against a creature.
- Damage
- piercing
- Higher levels
- Damage increases by at levels 5, 11, and 17.
- Source
- 2024 Player's Handbook
- Touch a willing creature. Once before the spell ends, it can roll and add the number to one ability check of its choice. The spell ends after the creature rolls the die.
- Duration
- Instantaneous
- Target
- One willing creature
- Components
- V, S
- Higher levels
- The die increases when you reach levels 5, 11, and 17.
- Source
- 2024 Player's Handbook
1st level
3- Create ten magical berries. A creature can eat a berry as a Bonus Action to regain 1 Hit Point and receive enough nourishment for one day. Uneaten berries disappear when the spell ends.
- Duration
- Instantaneous
- Target
- Ten berries created in your hand
- Components
- V, S, M (a sprig of mistletoe)
- Higher levels
- No effect from using a higher-level spell slot.
- Source
- 2024 Player's Handbook
- Plants in a 20-foot square sprout from the ground. Creatures in the area when you cast the spell must make a Strength save or be Restrained by the plants. A creature can take an action to make a Strength check against your spell save DC to free itself.
- Duration
- Concentration, up to 1 minute
- Target
- Plants in a 20-foot square within range
- Components
- V, S
- Save or attack
- Strength saving throw
- Higher levels
- The cube's side length increases by 5 feet for each slot level above 1.
- Conditions
- Restrained
- Source
- 2024 Player's Handbook
- A creature you touch regains Hit Points equal to plus your spellcasting ability modifier.
- Duration
- Instantaneous
- Target
- One creature
- Components
- V, S
- Higher levels
- Healing increases by for each slot level above 1.
- Source
- 2024 Player's Handbook
2nd level
3- Touch a willing creature. Until the spell ends, its skin takes on a bark-like appearance and its Armor Class can't be lower than 17, regardless of what kind of armor it is wearing.
- Duration
- 1 hour
- Target
- One willing creature
- Components
- V, S, M (a piece of bark)
- Higher levels
- You can target one additional creature for each slot level above 2.
- Source
- 2024 Player's Handbook
- Twist the ground in a 20-foot-radius sphere into hard spikes and thorns. The area becomes difficult terrain. A creature takes piercing damage for every 5 feet it moves through the area.
- Duration
- Concentration, up to 10 minutes
- Target
- Ground in a 20-foot-radius sphere within range
- Components
- V, S, M (a thorn)
- Damage
- piercing for every 5 feet traveled through the area
- Higher levels
- Damage increases by for each slot level above 2.
- Conditions
- Difficult terrain
- Source
- 2024 Player's Handbook
- Touch a creature and end one condition affecting it: Blinded, Deafened, Paralyzed, or Poisoned.
- Duration
- Instantaneous
- Target
- One creature
- Components
- V, S
- Higher levels
- No effect from using a higher-level spell slot.
- Conditions
- Blinded, Deafened, Paralyzed, Poisoned
- Source
- 2024 Player's Handbook
3rd level
2- This spell has two uses. Cast it as an Action to make plants in a 100-foot-radius area overgrow, making the area difficult terrain for 8 hours. Alternatively, spend 8 hours casting it to enrich land in a half-mile radius for 1 year, yielding twice the normal amount of food when harvested.
- Duration
- Instantaneous or 8 hours
- Target
- Plants in an area within range
- Components
- V, S
- Higher levels
- No effect from using a higher-level spell slot.
- Conditions
- Difficult terrain
- Source
- 2024 Player's Handbook
- You can communicate with plants within 30 feet, granting them limited sentience and the ability to understand you. You can ask questions and receive answers, and you can make difficult terrain caused by plant growth ordinary terrain for the duration.
- Duration
- 10 minutes
- Target
- Plants within 30 feet
- Components
- V, S
- Higher levels
- No effect from using a higher-level spell slot.
- Source
- 2024 Player's Handbook
In the margins
4 notes
DiaryA seed is not a promise of a forest. It is only the first small yes.
WarningDo not mistake the talismans tucked in the cover for spell components unless a spell says so.
FormulaPlant Growth has two uses: abundance over time, or a sudden, stubborn tangle.
DiagramSketch: a green thread looped around a traveler's wrist, then rooted into the soil.
The book itself
The pressed leaves are keepsakes from places the owner has helped heal.
The folio smells faintly of rain and crushed mint.
Its seeds are ordinary until the owner chooses to plant or cast upon them.
The caster
Talisment CultivatorMira Fenwick
Studies: Portable plant magic, practical healing, and protective growthManner: Patient and observant, Mira listens carefully before offering advice, and treats every patch of soil as worth saving.Focus: A thumb-sized wooden talisman threaded with dried herbs; the cultivator also uses an Herbalism Kit as a Spellcasting Focus for class spells.Quirk: She labels every seed pouch with the place it came from, even when the pouch holds only one seed.Wants: To create a network of small, resilient gardens along a dangerous trade route.Mira Fenwick grew up carrying medicinal cuttings between isolated settlements. She learned to cultivate magic as a way to bring useful growth wherever the road led.
The book
A palm-sized, weatherproof folio bound in living willow bark, with pressed leaves between translucent pages. Tiny roots stitch the spine, and a pocket sewn into the cover holds a few ordinary seeds.
Its wards · GM only
About the book
FormatPortable seed folio
ThemeGrow a little magic, carry it anywhere.
Written by aTalisment Cultivator
Caster level5
SystemDungeons & Dragons 5th Edition (2024)
Plot hooks
1A pressed leaf in the folio begins growing again, though the tree it came from was said to have died centuries ago.
2A village asks the cultivator to restore its orchards, but the seeds in the folio sprout into plants bearing someone else's memories.
3A rival collector claims the folio contains a rare seed that belongs to their family, and arrives with proof that may be genuine.
Media
0 imagesNo images yet.
Visual sheet
Turn The Little Wild Folio into a sheet
A high-res, share-ready sheet you can post or print.