The Verdant Wind Folio
A wandering druid's treasured folio gathers the old wisdom of root, breeze, and truth, along with a few borrowed prayers and two new seasonal charms.
Spellbook · Druid, Circle of the Land · Level 3
The Verdant Wind Folio
A wandering druid's treasured folio gathers the old wisdom of root, breeze, and truth, along with a few borrowed prayers and two new seasonal charms.

Ex librisMara FenwickDruidic nature magic, with a few copied divine prayers kept as references

At a glance
Level
3
Druid, Circle of the Land
Spells
12
2 cantrips, 4 signature
Spell slots
1st level
2nd level
At the table
A margin note
Plot hook
Spells
12 spellsCantrips
2- Touch one willing creature. Once before the spell ends, it can roll a d4 and add the number to one ability check of its choice.
- Duration
- Concentration, up to 1 minute
- Target
- One willing creature
- Components
- V, S
- Higher levels
- No effect from using a higher-level spell slot.
- Source
- Player's Handbook
- A harmless puff of warm, stinging magic makes a willing creature's eyes water and blink. It deals no damage and does not impose a condition.
- Duration
- Instantaneous
- Target
- One willing creature
- Components
- V, S
- Higher levels
- No effect from using a higher-level spell slot.
- Conditions
- Blinded, briefly, at the DM's discretion
- Source
- Original Creation
1st level
7- Choose up to three creatures. Whenever a target makes an attack roll or saving throw before the spell ends, it can roll a d4 and add the number.
- Duration
- Concentration, up to 1 minute
- Target
- Up to three creatures
- Components
- V, S, M (a sprinkling of holy water)
- Higher levels
- When cast using a slot of 2nd level or higher, target one additional creature for each slot level above 1st.
- Source
- Player's Handbook
- Choose up to three creatures. A target that fails its save subtracts a d4 from attack rolls and saving throws before the spell ends.
- Duration
- Concentration, up to 1 minute
- Target
- Up to three creatures
- Components
- V, S, M (a drop of blood)
- Save or attack
- Charisma saving throw; no effect on a success
- Higher levels
- When cast using a slot of 2nd level or higher, target one additional creature for each slot level above 1st.
- Conditions
- Bane effect
- Source
- Player's Handbook
- A warm, fragrant breeze stirs leaves and carries the scent of summer through the area. It has no mechanical effect and cannot move creatures or objects.
- Duration
- 1 minute
- Target
- The caster and the surrounding air
- Components
- V, S, M (a dried flower petal)
- Higher levels
- No effect from using a higher-level spell slot.
- Source
- Original Creation
- A wave of thunderous force deals thunder damage to creatures in the area and pushes them 10 feet away on a failed save. Unsecured objects are also pushed, and the sound is audible 300 feet away.
- Duration
- Instantaneous
- Target
- Creatures and unsecured objects in a 15-foot cube originating from the caster
- Components
- V, S
- Save or attack
- Constitution saving throw; half damage on a success
- Damage
- Higher levels
- Damage increases by for each slot level above 1st.
- Conditions
- Poisoned
- Source
- Player's Handbook
- For the duration, you can comprehend and verbally communicate with beasts. Their knowledge and answers are limited by their experiences.
- Duration
- Concentration, up to 10 minutes
- Target
- Self
- Components
- V, S, M (a sprig of mistletoe)
- Higher levels
- No effect from using a higher-level spell slot.
- Source
- Player's Handbook
- Grasping weeds and vines sprout in a 20-foot square. The area becomes difficult terrain; creatures there when the spell is cast make a Strength save or become restrained. A restrained creature can use its action to make a Strength check to escape.
- Duration
- Concentration, up to 1 hour
- Target
- A 20-foot square of ground within range
- Components
- V, S, M (a pinch of dirt)
- Save or attack
- Strength saving throw; a creature that fails is restrained
- Higher levels
- No effect from using a higher-level spell slot.
- Source
- Player's Handbook
- All nonmagical food and drink in a 5-foot-radius sphere centered on a point within range is purified and rendered free of poison and disease.
- Duration
- 10 minutes
- Target
- Nonmagical food and drink in a 5-foot-radius sphere
- Components
- V, S, M (a tiny strip of white cloth)
- Higher levels
- No effect from using a higher-level spell slot.
- Source
- Player's Handbook
2nd level
3- Create a 15-foot-radius sphere where creatures that fail their save cannot speak a deliberate lie. You know which creatures succeed or fail; affected creatures are aware of the spell.
- Duration
- 10 minutes
- Target
- Creatures in a 15-foot-radius sphere centered on a point within range
- Components
- V, S, M (a strip of cloth and a piece of silver)
- Save or attack
- Charisma saving throw; a creature knows whether it succeeded or failed
- Higher levels
- No effect from using a higher-level spell slot.
- Source
- Player's Handbook
- You and chosen creatures within 30 feet gain a bonus to Dexterity (Stealth) checks and leave behind no tracks or other traces of passage.
- Duration
- Concentration, up to 10 minutes
- Target
- Self and chosen creatures within 30 feet
- Components
- V, S, M (a piece of fur wrapped in cloth)
- Higher levels
- No effect from using a higher-level spell slot.
- Source
- Player's Handbook
- Touch one creature and end one disease or one condition affecting it: blinded, deafened, paralyzed, or poisoned.
- Duration
- Instantaneous
- Target
- One creature
- Components
- V, S, M (a flower)
- Higher levels
- No effect from using a higher-level spell slot.
- Source
- Player's Handbook
In the margins
4 notes
DiaryGuidance is a kindness, not a command. Ask before laying a hand on the weary.
WarningEYE-BURN is my own hedge charm, not a proven druidic working. Test gently, and never on a friend.
FormulaThe silvered leaf is only a keepsake for the truth rite; it is not consumed.
DiagramSummer Wind: warm air, drifting petals, a breath of relief. No force strong enough to shove or harm.
The book itself
The page edges smell faintly of rain on warm soil.
A pressed clover marks the spells the druid has prepared today.
The book's windblown leaves turn toward the nearest living tree.
The caster
Druidic nature magic, with a few copied divine prayers kept as referencesMara Fenwick
Studies: Land, weather, and the healing of damaged ecosystemsManner: Patient and observant, with a habit of listening to a place before answering questions about it.Focus: A smooth hazel staff wrapped with a living vine and hung with a small pouch of seeds.Quirk: She names every breeze she notices, usually after a bird or a childhood friend.Wants: Find the source of the blight spreading upstream before it reaches the old-growth forest.Mara Fenwick grew up guiding travelers through marsh paths. After a blight ruined her home wetland, she learned druidic rites to restore damaged places and gathered prayers from sympathetic village healers.
The book
A weather-stained field journal bound in bark-tanned leather, its pages pressed with leaves and annotated in green ink. A living vine curls around the spine, blooming only when the book is opened outdoors.
Its wards · GM only
About the book
FormatLeaf-pressed field folio
ThemeNature
Written by aDruid, Circle of the Land
Caster level3
SystemDungeons & Dragons 5th Edition
Plot hooks
1A village's well has gone bitter, and the folio's pressed clover has begun to blacken whenever its owner approaches the spring.
2A magistrate recognizes the borrowed Zone of Truth prayer in the book and asks the druid to testify about a vanished grove.
3The folio's living vine has rooted itself around a map to a woodland clearing that does not appear on any other map.
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