The Greenward Folio
A veteran druid's field folio preserves the old paths of the living world and the storms that defend them.
Spellbook · Druid, Circle of the Land · Level 20
The Greenward Folio
A veteran druid's field folio preserves the old paths of the living world and the storms that defend them.

Ex librisMara ThornwakeDruidic magic, Circle of the Land

At a glance
Level
20
Druid, Circle of the Land
Spells
11
2 cantrips, 4 signature
Spell slots
1st level
2nd level
3rd level
4th level
5th level
6th level
7th level
8th level
9th level
At the table
A margin note
Plot hook
Spells
11 spellsCantrips
2- Create a minor natural effect, such as predicting the weather, making a flower bloom, or lighting or snuffing a small flame.
- Duration
- Instantaneous
- Target
- A point or object within range, as appropriate to the chosen effect
- Components
- V, S
- Damage
- Varies by chosen effect
- Higher levels
- No effect from higher-level spell slots.
- Source
- Player's Handbook (2014)
- A thorny vine lashes a creature you can see, dealing piercing damage on a hit.
- Duration
- Instantaneous
- Target
- One creature within range
- Components
- V, S, M (a stem with a thorn)
- Save or attack
- Melee spell attack
- Damage
- piercing
- Higher levels
- Damage increases to at character level 5, at 11, and at 17.
- Source
- Player's Handbook (2014)
1st level
2- Create up to ten berries. A creature can use its action to eat one, restoring 1 hit point and providing nourishment for a day.
- Duration
- 24 hours
- Target
- Up to ten berries in your hand
- Components
- V, S, M (a sprig of mistletoe)
- Higher levels
- No effect from higher-level spell slots.
- Source
- Player's Handbook (2014)
- Grasping weeds and vines fill a 20-foot square. Creatures in the area make a Strength save or become restrained; a restrained creature can use its action to make a Strength check to escape.
- Duration
- Concentration, up to 1 minute
- Target
- Plants in a 20-foot square on the ground within range; creatures in the area
- Components
- V, S
- Save or attack
- Strength saving throw
- Higher levels
- No effect from higher-level spell slots.
- Conditions
- Restrained
- Source
- Player's Handbook (2014)
2nd level
1- A veil of shadows and silence surrounds you and chosen creatures within 30 feet. Each gains +10 to Dexterity (Stealth) checks and cannot be tracked except by magical means.
- Duration
- Concentration, up to 1 hour
- Target
- You and chosen creatures within 30 feet
- Components
- V, S, M (ashes from a burned leaf of mistletoe and a sprig of spruce)
- Higher levels
- No effect from higher-level spell slots.
- Source
- Player's Handbook (2014)
3rd level
1- With a 1-action casting, normal plants in a 100-foot-radius area become thick and overgrown, making movement through it cost 4 feet per foot moved. With an 8-hour casting, enrich plants in a half-mile radius for a year, doubling their harvest.
- Duration
- Instantaneous
- Target
- Normal plants in the chosen area
- Components
- V, S
- Higher levels
- No effect from higher-level spell slots.
- Source
- Player's Handbook (2014)
6th level
2- Create a wall of tangled, thorny brush on a solid surface. It can be up to 60 feet long, 10 feet high, and 5 feet thick, or a circular wall with a 20-foot diameter, up to 20 feet high and 5 feet thick.
- Duration
- Concentration, up to 10 minutes
- Target
- A point within range on a solid surface
- Components
- V, S, M (a handful of thorns)
- Save or attack
- Dexterity saving throw
- Damage
- piercing on appearance; slashing when a creature enters or ends its turn in the wall, with a Dexterity save for half
- Higher levels
- Both damage amounts increase by for each slot level above 6th.
- Source
- Basic Rules (2014)
- Create a magical link between a Large or larger inanimate plant within range and another plant on the same plane. Any creature can step into the target plant and emerge from the destination plant.
- Duration
- Concentration, up to 24 hours
- Target
- A Large or larger inanimate plant within range and a destination plant on the same plane
- Components
- V, S
- Higher levels
- No effect from higher-level spell slots.
- Source
- Player's Handbook (2014)
8th level
1- Choose any number of willing creatures within range. Each transforms into a Large or smaller beast with a challenge rating of 4 or lower, following the spell's restrictions.
- Duration
- Concentration, up to 1 minute
- Target
- Any number of willing creatures within range
- Components
- V, S, M (a handful of oak bark)
- Higher levels
- No effect from higher-level spell slots.
- Source
- Player's Handbook (2014)
9th level
2- Bestow limited foresight on a willing creature. For the duration, it has advantage on attack rolls, ability checks, and saving throws, and other creatures have disadvantage on attack rolls against it.
- Duration
- 8 hours
- Target
- One willing creature
- Components
- V, S, M (a hummingbird feather)
- Save or attack
- None; target must be willing
- Higher levels
- No effect from higher-level spell slots.
- Source
- Player's Handbook (2014)
- Call a storm cloud that spreads over a 360-foot-radius cylinder. Creatures beneath it face thunder damage and deafness initially, followed by the spell's escalating rain, lightning, hail, and wind effects on later turns.
- Duration
- Concentration, up to 1 minute
- Target
- A point within range beneath a storm cloud
- Components
- V, S
- Save or attack
- Constitution saving throw initially; later effects call for Dexterity saves where specified
- Damage
- Thunder, acid, lightning, bludgeoning, and cold damage across successive turns
- Higher levels
- No effect from higher-level spell slots.
- Conditions
- Deafened
- Source
- Player's Handbook (2014)
In the margins
3 notes
DiaryLeave one clear path through the brambles. The forest remembers who made room for others.
WarningMark safe lanes before casting Plant Growth. Allies are not exempt from difficult ground.
FormulaRain, root, seed, and sun: four witnesses to every bargain made with the land.
The book itself
Pressed fern fronds mark spells meant for shelter and escape.
The book smells faintly of rain on warm soil.
Its owner insists that fallen leaves are never truly dead.
The caster
Druidic magic, Circle of the LandMara Thornwake
Studies: Plant growth, wild places, and the weather's powerManner: Patient and observant, she speaks gently until someone threatens a living thing without cause.Focus: A hazel staff capped with a seedpod that rattles softly when rain is near.Quirk: She greets old trees by name and pauses to apologize whenever she steps on a seedling.Wants: Find the source of a spreading gray blight before it reaches the last wild valley in her homeland.Mara Thornwake once guided refugees through a blighted woodland. She stayed after they were safe, learning the forest's ways and tending the land they had crossed.
The book
A broad, bark-bound folio with pressed leaves sewn between its pages. Its green ink brightens near living plants, and its corners are worn smooth from decades in the field.
Its wards · GM only
About the book
FormatBark-bound field folio
ThemeNature
Written by aDruid, Circle of the Land
Caster level20
SystemDungeons & Dragons 5th Edition
Plot hooks
1A patch of forest shown on the folio's oldest map has vanished overnight, leaving a perfect circle of bare stone. The druid believes the land is calling for help.
2Someone has stolen a page containing the route to a hidden grove. The thief may be a poacher, a rival circle, or a spirit trying to lure the druid home.
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