The Gatekeeper's Promise
Strago Mistveil's treasured grimoire records the beings he has called across thresholds, including Daisy the otter, and the promise that every guest will be sent safely home.
Spellbook · Wizard · Level 5
The Gatekeeper's Promise
Strago Mistveil's treasured grimoire records the beings he has called across thresholds, including Daisy the otter, and the promise that every guest will be sent safely home.

Ex librisStrago MistveilArcane wizard

At a glance
Level
5
Wizard
Spells
10
3 signature
At the table
A margin note
Plot hook
Spells
10 spells1st level
4- Conjure a common animal creature in an unoccupied space in range. It gains the summoned trait and acts as a summoned minion.
- Duration
- Sustained up to 1 minute
- Target
- One common creature with the animal trait
- Components
- Material, somatic, verbal
- Higher levels
- Heightened: the maximum creature level increases according to the spell's heightened rank.
- Source
- Player Core
- Create a floating disk that follows you and carries items within the spell's limits.
- Duration
- 8 hours
- Target
- One floating disk
- Components
- Somatic, verbal
- Higher levels
- No heightened entry listed.
- Source
- Player Core
- Create an invisible, mindless servant that performs simple tasks within the spell's limits.
- Duration
- Sustained up to 1 minute
- Target
- One invisible servant
- Components
- Material, somatic, verbal
- Higher levels
- Heightened: the servant's capabilities improve as specified by the heightened entry.
- Source
- Player Core
- Conjure a common undead creature in an unoccupied space in range. It gains the summoned trait and acts as a summoned minion.
- Duration
- Sustained up to 1 minute
- Target
- One common creature with the undead trait
- Components
- Material, somatic, verbal
- Higher levels
- Heightened: the maximum creature level increases according to the spell's heightened rank.
- Source
- Player Core
2nd level
5- Conjure a common construct in an unoccupied space in range. It gains the summoned trait and acts as a summoned minion.
- Duration
- Sustained up to 1 minute
- Target
- One common creature with the construct trait
- Components
- Material, somatic, verbal
- Higher levels
- Heightened: the maximum creature level increases according to the spell's heightened rank.
- Source
- Player Core
- Conjure a common elemental creature in an unoccupied space in range. It gains the summoned trait and acts as a summoned minion.
- Duration
- Sustained up to 1 minute
- Target
- One common creature with an elemental trait
- Components
- Material, somatic, verbal
- Higher levels
- Heightened: the maximum creature level increases according to the spell's heightened rank.
- Source
- Player Core
- Conjure a common fey creature in an unoccupied space in range. It gains the summoned trait and acts as a summoned minion.
- Duration
- Sustained up to 1 minute
- Target
- One common creature with the fey trait
- Components
- Material, somatic, verbal
- Higher levels
- Heightened: the maximum creature level increases according to the spell's heightened rank.
- Source
- Player Core
- Create an illusion of a creature that can appear and act within the spell's limits.
- Duration
- Sustained up to 1 minute
- Target
- One illusory creature
- Components
- Somatic, verbal
- Save or attack
- Will save to disbelieve when applicable
- Higher levels
- Heightened: the illusion's capabilities increase as specified by the heightened entry.
- Source
- Player Core
- Conjure a common plant or fungus creature in an unoccupied space in range. It gains the summoned trait and acts as a summoned minion.
- Duration
- Sustained up to 1 minute
- Target
- One common creature with the plant or fungus trait
- Components
- Material, somatic, verbal
- Higher levels
- Heightened: the maximum creature level increases according to the spell's heightened rank.
- Source
- Player Core
3rd level
1- Create a small, sturdy cabin that offers shelter for the spell's duration.
- Duration
- Sustained up to 1 minute
- Target
- One cabin
- Components
- Material, somatic, verbal
- Higher levels
- Heightened: the cabin's capacity increases as specified by the heightened entry.
- Source
- Player Core
In the margins
4 notes
DiaryDaisy: a perfectly ordinary otter, has answered my Summon Animal spell ever since my attempt. She is not an illusion, and in spite of whatever happens during her time with me, she always returns home unharmed.
WarningA summoned creature is a temporary guest, not a possession. Sustain the spell to keep the passage open; never promise a visitor more than you can deliver.
FormulaPotion recipes are copied here as formulas for study. To Craft them, I still need the appropriate formula, tools, materials, time, and any required feat.
DiagramTen names are inked in the last leaves. Beside each: what it is, where it was met, and how it prefers to be welcomed.
The book itself
The ten names in the back are visitors Strago has met, not a list of creatures he can summon on demand.
Daisy, a perfectly ordinary otter, has answered Strago's Summon Animal spell ever since his first attempt. She is no illusion and always returns home unharmed.
The recipe folio contains potion formulas and magical item crafting notes; it grants no automatic Crafting feat or special crafting ability.
The caster
Arcane wizardStrago Mistveil
Studies: ConjurationManner: Patient and courteous, even under pressure; he treats summoned creatures as guests and asks before giving them orders.Focus: A brass key worn on a cord, used to trace doorway-shaped sigils in the air.Quirk: He introduces himself to every new creature he summons and writes down how it prefers to be addressed.Wants: To discover why some summoned visitors seem to recognize the book, while ensuring every being he calls can return safely.Strago Mistveil was an itinerant scholar who mapped old thresholds and studied the safe summoning of creatures. He began the book after a spell unexpectedly brought Daisy the otter to his camp.
The book
A compact, midnight-blue codex bound in stitched leather, with a brass clasp shaped like a closed gate. Its pages are ruled with fine silver lines that rearrange into threshold diagrams when opened. A pocket inside the back cover holds potion recipes, item-making notes, and a carefully copied list of ten summoned visitors.
Its wards · GM only
About the book
FormatHand-bound arcane codex with an inset recipe folio
ThemeArcane summoning, safe passage, and the obligations of hospitality
Written by aWizard
Caster level5
SystemPathfinder Second Edition
Plot hooks
1One of the ten visitors has not returned home after its spell ended. The trail leads to a damaged threshold and a place that should not have been reachable.
2A stranger offers to buy the book's list of names, claiming one belongs to a missing relative. Strago suspects the list could also be used to find or exploit the visitors.
3The brass clasp has begun opening by itself at night, and something on the other side is politely asking to be invited in.
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