The Fourfold Storm Folio
A veteran druid’s field folio records the elements as living forces, and its missing final leaf may be the only thing keeping a buried volcano asleep.
Spellbook · Druid · Level 20
The Fourfold Storm Folio
A veteran druid’s field folio records the elements as living forces, and its missing final leaf may be the only thing keeping a buried volcano asleep.

Ex librisIlyra VennPrimal

At a glance
Level
20
Druid
Spells
9
1 cantrip, 3 signature
At the table
A margin note
Plot hook
Spells
9 spellsCantrips
1- Create a small flame at a creature or object within range, dealing fire damage; the spell can also ignite a flammable unattended object.
- Duration
- Instantaneous
- Target
- One creature or unattended object
- Components
- Somatic and verbal
- Save or attack
- Basic Reflex save
- Damage
- fire, heightened by per spell rank above 1
- Higher levels
- Heightened increases damage by .
- Source
- Player Core, Ignition
1st level
2- Launch a powerful jet of water at a creature, dealing bludgeoning damage on a hit and potentially pushing it away.
- Duration
- Instantaneous
- Target
- One creature
- Components
- Somatic and verbal
- Save or attack
- Ranged spell attack
- Damage
- Bludgeoning damage; see spell rank
- Higher levels
- Heightened increases the damage.
- Source
- Player Core, Hydraulic Push
- Send a strong wind down a line, affecting creatures and dispersing or moving certain gases and objects as described by the spell.
- Duration
- Instantaneous
- Target
- Creatures and gases in the line
- Components
- Somatic and verbal
- Save or attack
- Fortitude save
- Higher levels
- Heightened effects follow the spell description.
- Source
- Player Core, Gust of Wind
3rd level
1- A bead of fire streaks to a point and explodes, dealing fire damage to creatures in a 20-foot burst.
- Duration
- Instantaneous
- Target
- Creatures in a 20-foot burst
- Components
- Somatic and verbal
- Save or attack
- Basic Reflex save
- Damage
- Fire damage, at rank 3, with additional damage when heightened
- Higher levels
- Heightened increases damage by .
- Source
- Player Core, Fireball
5th level
1- Transform into an elemental battle form, gaining its listed abilities and statistics for the duration.
- Duration
- 1 minute
- Target
- You
- Components
- Somatic and verbal
- Damage
- Varies by elemental form
- Higher levels
- Heightened versions grant more powerful elemental forms as specified in the spell.
- Source
- Player Core, Elemental Form
6th level
1- Lightning arcs from one target to others, dealing electricity damage with a basic Reflex save.
- Duration
- Instantaneous
- Target
- One primary creature and additional creatures within range of the chain
- Components
- Somatic and verbal
- Save or attack
- Basic Reflex save
- Damage
- Electricity damage; see spell rank
- Higher levels
- Heightened versions increase damage and the number of secondary targets as specified in the spell.
- Source
- Player Core, Chain Lightning
8th level
1- Shake the ground in a wide area, creating hazardous terrain and other effects described by the spell.
- Duration
- Varies by effect
- Target
- Creatures and terrain in the spell's area
- Components
- Somatic and verbal
- Save or attack
- Reflex saves as specified by the spell
- Damage
- Bludgeoning damage; see spell rank
- Higher levels
- Heightened effects follow the spell description.
- Source
- Player Core, Earthquake
9th level
1- Cause a volcanic eruption in the area, bringing fire, falling debris, and hazardous terrain as specified by the spell.
- Duration
- Varies by effect
- Target
- Creatures and terrain in the spell's area
- Components
- Somatic and verbal
- Save or attack
- Basic Reflex save
- Damage
- Fire damage; see spell rank
- Higher levels
- Heightened effects follow the spell description.
- Source
- Player Core, Volcanic Eruption
Rank 10
1- Unleash a world-shaking elemental catastrophe, choosing an effect and resolving its area, damage, and saves as described by the spell.
- Duration
- Instantaneous
- Target
- Creatures and terrain affected by the chosen catastrophe
- Components
- Somatic and verbal
- Save or attack
- Saving throw specified by the chosen catastrophe
- Damage
- Damage type and amount depend on the chosen elemental catastrophe
- Higher levels
- Rank 10 spell; no heightened version.
- Source
- Player Core, Cataclysm
In the margins
4 notes
WarningNever call the wind an empty thing. It remembers every open door.
DiaryThe basalt answered today. It says the old river is still running beneath us.
FormulaFire consumes, water carries, earth keeps, and air returns. Begin the circle again.
DiagramSketch of a volcano ringed by four arrows, with the note: Ask the mountain before you wake it.
The book itself
The book smells faintly of rain on hot stone.
Its four corner clasps are etched with the symbols of air, earth, fire, and water.
A page of blank vellum clouds over whenever a storm is near.
The caster
PrimalIlyra Venn
Studies: Elemental forces, especially the balance of earth, water, fire, and airManner: Measured and attentive, she lets others finish speaking before offering a conclusion, as if listening for the weather behind their words.Focus: A four-sided basalt prism wrapped in copper wire, which she turns to match the element she is invoking.Quirk: She taps her prism against stone, water, or wood before making an important decision, then notes the sound in her folio.Wants: Find the source of a growing tremor beneath her home valley and persuade the force below to remain dormant.Ilyra Venn grew up in a riverside settlement repeatedly threatened by floods and wildfires. She became a druid to learn how the elements could be guided without treating them as enemies.
The book
A weatherworn, brass-cornered folio bound in dark blue hide, its pages layered with thin sheets of mica and pressed ash. Diagrams of wind, flame, stone, and water seem to shift when the book is tilted; the edges are scorched in places and damp in others.
Its wards · GM only
About the book
FormatElemental field folio
ThemeElemental
Written by aDruid
Caster level20
SystemPathfinder Second Edition
Plot hooks
1A sealed vault beneath a dormant volcano contains the folio’s missing leaf, but removing it may release the elemental force bound there.
2A river spirit claims the owner promised to redirect a flood using the folio, and demands the druid fulfill the bargain before the spring thaw.
3The folio’s elemental diagrams have begun changing overnight, pointing toward a newly opened rift between the Material Plane and the Plane of Fire.
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