The Folio of Becoming
A young transmuter’s treasured folio explores change as a source of freedom, self-expression, and practical kindness, while warning that every transformation deserves care.
Spellbook · Wizard, Transmutation tradition · Level 2
The Folio of Becoming
A young transmuter’s treasured folio explores change as a source of freedom, self-expression, and practical kindness, while warning that every transformation deserves care.

Ex librisMira VennWizardry; a second-level student of the Arcane Tradition of Transmutation.

At a glance
Level
2
Wizard, Transmutation tradition
Spells
10
3 cantrips, 2 signature
Spell slots
1st level
At the table
A margin note
Plot hook
Spells
10 spellsCantrips
3- Repairs a single break or tear in an object you touch, such as a snapped chain link or torn cloak, provided the damage fits within a 1-foot cube.
- Duration
- Instantaneous
- Target
- One object you touch
- Components
- V, S
- Higher levels
- No effect from using a higher-level slot.
- Source
- Player's Handbook
- Creates a minor magical effect, such as a harmless sensory effect, briefly lighting or snuffing a small flame, cleaning or soiling an object, chilling or warming material, or making a small mark appear.
- Duration
- Instantaneous
- Target
- A small object or an effect within range
- Components
- V, S
- Higher levels
- You can have up to three non-instantaneous effects active at once.
- Source
- Player's Handbook
- Choose a 5-foot cube of loose earth or stone to excavate, move, or reshape; the spell has additional limits and options for marking or changing colors in its area.
- Duration
- 1 minute
- Target
- A 5-foot cube of loose earth or stone
- Components
- V, S, M (a pinch of dirt)
- Higher levels
- No effect from using a higher-level slot.
- Source
- Xanathar's Guide to Everything
1st level
4- Touch a willing creature. Its jump distance is tripled until the spell ends.
- Duration
- 1 minute
- Target
- One willing creature
- Components
- V, S, M (a grasshopper's hind leg)
- Higher levels
- When cast using a 2nd-level or higher spell slot, you can target one additional creature for each slot level above 1st.
- Source
- Player's Handbook
- Touch a creature. Its speed increases by 10 feet until the spell ends.
- Duration
- 1 hour
- Target
- One creature
- Components
- V, S, M (a pinch of dirt)
- Higher levels
- When cast using a 2nd-level or higher spell slot, you can target one additional creature for each slot level above 1st.
- Source
- Player's Handbook
- You can take the Dash action as a bonus action on each of your turns until the spell ends.
- Duration
- 1 hour
- Target
- Self
- Components
- V, S, M (a caterpillar cocoon)
- Higher levels
- No additional effect from using a higher-level slot.
- Source
- Player's Handbook
- Choose up to five falling creatures within range. Their rate of descent slows to 60 feet per round, and they take no damage from falling before the spell ends.
- Duration
- 1 minute
- Target
- Up to five falling creatures
- Components
- V, M (a small feather or piece of down)
- Higher levels
- You can target one additional falling creature for each slot level above 1st.
- Source
- Player's Handbook
2nd level
3- Choose one of three effects: change your appearance within the spell's limits, grow natural weapons, or adapt to an aquatic environment with gills and a swimming speed.
- Duration
- Concentration, up to 1 hour
- Target
- Self
- Components
- V, S, M (a small piece of copper wire)
- Higher levels
- No additional effect from using a higher-level slot.
- Source
- Player's Handbook
- Enlarge or reduce one creature or object within range. An affected creature's equipment changes with it. A creature unwilling to be affected can make a Constitution saving throw; on a success, the spell has no effect.
- Duration
- Concentration, up to 1 minute
- Target
- One creature or object you can see within range
- Components
- V, S, M (a pinch of powdered iron)
- Save or attack
- A creature unwilling to be affected must succeed on a Constitution saving throw.
- Higher levels
- No additional effect from using a higher-level slot.
- Source
- Player's Handbook
- Touch a willing creature. Until the spell ends, it gains a climbing speed equal to its walking speed and can move along walls and ceilings while keeping its hands free.
- Duration
- Concentration, up to 1 hour
- Target
- One willing creature
- Components
- V, S, M (a strip of leather)
- Higher levels
- No additional effect from using a higher-level slot.
- Source
- Player's Handbook
In the margins
3 notes
WarningA new shape is not a new person. Ask what they want before you offer to change it.
DiaryThe little one laughed when the wings appeared. We kept them only until sunset, as promised.
FormulaFor a reversible alteration, record the starting form before you begin. Memory is not a sufficient diagram.
The book itself
The book treats transformation as a chance to explore, adapt, and become more comfortable in one's own skin.
Several portraits show the same people at different ages, hairstyles, and fantastical appearances, all smiling.
Its owner records every alteration with notes on how to restore the original form.
The caster
Wizardry; a second-level student of the Arcane Tradition of Transmutation.Mira Venn
Studies: Transmutation, especially reversible changes to bodies and everyday objects.Manner: Warm, curious, and careful to ask permission before experimenting; she treats every person as the authority on their own body.Focus: A brass stylus with a small crystal lens, used to trace changing forms in the air.Quirk: She sketches a person’s current silhouette before any transformation, then asks them to approve the drawing.Wants: To develop safe, temporary transformations that let people explore new forms and abilities without losing control of who they are.Mira Venn apprenticed to a sculptor before studying wizardry. She became fascinated by how a small, reversible change could help someone feel at home in their body or meet a difficult day with confidence.
The book
A small, well-loved folio bound in soft green leather, its pages layered with tracing paper and delicate diagrams of hands, faces, and changing silhouettes. The margins are crowded with reassuring notes about consent and careful reversals.
Its wards · GM only
About the book
FormatHand-sewn folio
ThemeTransmutation: change and transformation as tools for self-expression, adaptation, and kindness.
Written by aWizard, Transmutation tradition
Caster level2
SystemDungeons & Dragons 5th Edition
Plot hooks
1A village healer asks the wizard to help patients whose bodies have been changed by a curse, but the original curse-maker is still nearby.
2One of the folio’s portraits has changed overnight: its subject now appears in a distant town and is holding a plea for help.
3A traveling theater troupe wants the folio’s aid to create temporary roles and appearances, but one performer hopes to keep a change permanently.
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