The Elevenfold Liturgy
A treasured prayer-codex offers the blessings of Shojun's Eleven, while every answered prayer teaches its reader to hear the gods speaking in their own thoughts.
Spellbook · Tier 3 Adept Wizard with the Masters Spells focus · Level 3
The Elevenfold Liturgy
A treasured prayer-codex offers the blessings of Shojun's Eleven, while every answered prayer teaches its reader to hear the gods speaking in their own thoughts.

Ex librisMira VennShojunite devotional wizardry

At a glance
Level
3
Tier 3 Adept Wizard with the Masters Spells focus
Spells
11
2 signature
At the table
A margin note
Plot hook
Spells
11 spells1st level
5- Create a hand-held mote of warm light within immediate range. It illuminates an immediate area and cannot harm or blind creatures.
- Duration
- One minute
- Target
- One point or object within immediate range
- Components
- An open page bearing the sun-mark; spoken invocation
- Higher levels
- Spend Effort to extend the duration by one step per level.
- Source
- Original Creation
- Read a simple omen in nearby water. The GM provides a brief symbolic impression about a near-term choice or environmental danger, not certain knowledge of the future.
- Duration
- One minute
- Target
- Caster
- Components
- A spoken vow and a drop of water
- Higher levels
- Spend Effort to ease the interpretation task by one step per level.
- Source
- Original Creation
- A willing target gains an asset on one task to resist fear, intimidation, or being moved against their will.
- Duration
- One minute
- Target
- One willing creature within immediate range
- Components
- A tiny pinch of soil pressed to the brow
- Higher levels
- Spend Effort to affect one additional willing target per level.
- Source
- Original Creation
- One creature that can hear you feels a brief sense of familiarity and receives an asset on one interaction task you make with it. The spell does not control the creature.
- Duration
- One minute
- Target
- One creature within short range
- Components
- A spoken name and a red thread tied around one finger
- Save or attack
- A resisting target makes a defense task; success negates the effect.
- Higher levels
- Spend Effort to affect one additional creature per level.
- Source
- Original Creation
- Mark a doorway, campsite, or small room. The caster receives a subtle warning if a creature enters the marked area while the spell lasts.
- Duration
- One hour
- Target
- One doorway or area no larger than an immediate distance
- Components
- A pinch of ash traced into a circle
- Higher levels
- Spend Effort to extend duration by one step per level.
- Source
- Original Creation
2nd level
5- Glimpse a recent image reflected on a nearby surface, revealing a brief visual impression of something that passed within immediate range during the last minute.
- Duration
- One round
- Target
- One reflective surface within immediate range
- Components
- A silvered mirror or polished metal token
- Higher levels
- Spend Effort to ease the related perception task by one step per level.
- Source
- Original Creation
- A brief divine gust sweeps a small area. Targets that fail the attack task are pushed back; loose objects may be scattered.
- Duration
- Instantaneous
- Target
- Creatures in a small area within short range
- Components
- A spoken command and an open palm
- Save or attack
- Make an attack task against each target in a small area; Effort applied to one attack applies to all.
- Higher levels
- Spend Effort to ease the attack task; each target that fails is pushed a short distance.
- Conditions
- Pushed
- Source
- Original Creation
- A willing creature within immediate range recovers 2 points to one Pool. This cannot raise a Pool above its maximum.
- Duration
- One minute
- Target
- One willing creature within immediate range
- Components
- A gold-colored token held aloft
- Higher levels
- Spend Effort to affect one additional willing creature per level.
- Source
- Original Creation
- A creature that fails to resist the bell's divine note loses its next action as distracting visions overwhelm it.
- Duration
- One round
- Target
- One creature within short range
- Components
- A small bell rung once
- Save or attack
- Make an Intellect attack task against the target; on failure, the effect does not occur.
- Higher levels
- Spend Effort to ease the attack task by one step per level.
- Conditions
- Dazed
- Source
- Original Creation
- The caster and willing companions can pass through ordinary plants and rough natural ground with an asset on movement tasks.
- Duration
- Ten minutes
- Target
- Caster and willing creatures within immediate range
- Components
- A sprig of living greenery and a spoken blessing
- Higher levels
- Spend Effort to include one additional willing traveler per level.
- Source
- Original Creation
3rd level
1- A willing creature or one that fails to resist gains +1 Armor against damage for one minute and an asset on one task to resist fear.
- Duration
- One minute
- Target
- One creature within short range
- Components
- An eleven-word prayer, spoken without pause
- Save or attack
- The target must be willing or fail an Intellect defense task to resist.
- Higher levels
- Spend Effort to affect one additional creature per level.
- Conditions
- Frightened
- Source
- Original Creation
In the margins
3 notes
WarningDo not answer the voice that speaks from the blank page. It knows the names I have not told it.
DiaryThe gods do not contradict one another. I am certain of this. I am certain they have never contradicted one another.
FormulaEleven seals, eleven names, eleven ways to mistake a thought for a command.
The book itself
The eleven divine names and their domains are presented as this spellbook's original Shojun tradition, not as verified canonical setting lore.
Each spell's creeping madness is a story consequence and GM intrusion prompt, not an extra mechanical penalty imposed by these spell descriptions.
A character must be able to use magical abilities and read the codex's prayer-script to learn from it; attuning is optional and has no rules benefit beyond the book's fiction.
The caster
Shojunite devotional wizardryMira Venn
Studies: Ritual invocations and divine manifestationsManner: Patient and scholarly, speaking softly even when frightened; she treats interruptions as if they might be omens.Focus: A bronze prayer wheel engraved with eleven turning faces; she uses it to mark each spell's invocation.Quirk: Before answering a question, she silently counts eleven beats on her fingertips, then sometimes restarts because she cannot recall whether she began.Wants: Find the missing eleventh seal and determine whether the book is recording the gods' words or inventing them.Mira Venn, once a shrine archivist, inherited the codex after its previous keeper disappeared during a night of communal prayer. She studies it to preserve the rites, though she suspects its pages are changing.
The book
A lacquered black codex bound in pale, cracked leather, with eleven gilt seals along its fore-edge. The seals grow warm when opened, and the margins fill with tiny handwritten prayers that the owner does not remember writing.
Its wards · GM only
About the book
FormatLacquered devotional codex
ThemeDivine Shojunite prayers, with a slow erosion of the supplicant's certainty and sanity.
Written by aTier 3 Adept Wizard with the Masters Spells focus
Caster level3
SystemCypher System
Plot hooks
1One gilt seal has vanished from the book, and a nearby shrine insists that its god has never existed. The missing seal may be hidden in a worshipper's memory.
2The former owner has begun preaching that the Eleven are one god with eleven mouths. They want the codex returned before their congregation discovers what the sermons are doing to them.
3A local priest recognizes the prayers as forbidden Shojun liturgy and claims one of the gods has been deliberately omitted.
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