The Wellspring War
Stakes A buried waterworks could save half the continent or place every surviving settlement under one ruler's control.
World Atlas·Sphere·The old world burned, but its machines are still running.
Political center and contested source of clean water · Dry grassland and broken farmland
Hook
A buried waterworks beneath the old capital may still supply the whole continent.
Cinder is a wounded planet where the old world burned itself apart and left behind poisoned fields, buried roads, and machines no living craftsperson fully understands. Humanity survives in walled towns, river farms, and traveling caravans, rebuilding slowly while powerful groups fight over clean water and usable relics. Every generation must choose whether to preserve the hard-won present or risk reopening the systems that caused the Long Fire.
Themes
Form · Sphere
Cinder is a roughly Earth-sized sphere with familiar continents, damaged climates, and scattered belts of poisoned land.
Traversal
Travel follows rivers, surviving roads, caravan markers, and coastal routes, while ash zones, ruins, and bad water make direct crossings dangerous.

Sphere

Magic
None

Technology
Medieval

Death & Souls
Before
The Bright Years
Ruin
The Long Fire
After
The Ash Years
The Wellspring War
A buried waterworks could save half the continent or place every surviving settlement under one ruler's control.
The Old Road Dispute
Control of the last safe road would decide who eats through the next failed harvest.
Unite the surviving roads and seize the buried waterworks before rival towns can claim it.
Keep local wells, farms, and workshops independent from every large authority.
Recover old machines, preserve technical knowledge, and decide which relics must be destroyed.
Control the poisoned borderlands through tolls, forced labor, and raids on isolated farms.
Stakes A buried waterworks could save half the continent or place every surviving settlement under one ruler's control.
Stakes Control of the last safe road would decide who eats through the next failed harvest.
Cities spread across the world using engines, towers, and weapons beyond anyone's understanding, while rulers stripped the land for fuel and metal.
A chain of wars and burning skies destroyed the old cities, poisoned many coasts, and left survivors scattered among sealed roads and dead machines.
For three centuries, farming villages, caravan towns, and small lordships have rebuilt among the ruins, arguing over which old devices should be feared or reclaimed.
A silent radio tower begins broadcasting a map to a working reservoir, but the signal also attracts armed scavengers.
A village's crops fail after workers uncover a buried pipe that still carries warm water from beneath the earth.
The Crown Road hires the party to escort a relic engineer through territory held by towns that would rather destroy the device.
Children disappear from several border villages, and tracks lead toward an abandoned hospital where old medicines are being tested on the living.
The world's greatest surviving reservoir lies beneath Highholt, but its pumps are powered by a failing reactor.
Discovery · Old maps, mismatched ruins, and sealed maintenance doors point toward the same buried complex.
Impact · The Long Fire began when the old rulers fought over the waterworks and its control systems, not because of a natural disaster.
The poisoned zones are expanding from several buried industrial sites that still operate without human oversight.
Discovery · Bodies from recent battles show identical burns beneath their clothing despite no visible fire.
Impact · If the leaks spread, whole regions will become uninhabitable within a generation.
One hidden city preserved enough old technology to remember why the Long Fire happened.
Discovery · A few Iron Pilgrim records describe a sealed settlement where people still use old machines safely.
Impact · That settlement could provide knowledge to rebuild civilization or become the target of every faction on Cinder.