The Peace That Followed
Stakes A fragile postwar order could become lasting peace, renewed continental war, or the opening move in a conflict shaped by the Mourning and the Draconic Prophecy.
World Atlas·Sphere·A wounded world races toward its next impossible war.
Political heartland and crossroads · Temperate plains, forests, mountains, coasts, cities, wastelands, and the Mournland
Hook
A tense patchwork of successor nations hides spies, ruins, refugees, dragonmarked rivalries, and the world’s busiest roads.
Eberron is a world where the industrial promise of magic meets the scars of a century-long war. Khorvaire’s uneasy nations trade through dragonmarked houses while spies, criminals, cults, and ancient powers contest the future. The Mourning has left Cyre dead and the Mournland unexplained. Beyond the continent lie elder civilizations, forbidden ruins, dragon dominions, psychic empires, and frozen frontiers, all connected by prophecy, planar tides, and the roads between worlds.
Themes
Form · Sphere
Eberron is a spherical world with continents, oceans, polar ice, an extensive underworld, and planar boundaries that thin in recurring locations and cycles.
Traversal
Travel follows roads, rivers, seas, lightning rails, airships, teleportation circles, portals, and dangerous routes through Khyber, with planar passage possible only where magic, prophecy, or manifest zones permit it.

Sphere

Magic
Common

Technology
Magitech

Death & Souls
Mythic Age
The First World
Age of Giants
The Giant Kingdoms
Age of Kingdoms
Galifar and the Five Nations
Modern Age
The Last War
The Peace That Followed
A fragile postwar order could become lasting peace, renewed continental war, or the opening move in a conflict shaped by the Mourning and the Draconic Prophecy.
The War Beneath the World
Ancient prisons, dimensional seals, and forgotten bindings hold back threats that could corrupt minds, reshape flesh, or free imprisoned fiendish powers.
To preserve a future in which the Draconic Prophecy remains open and the Lords of Dust cannot force a single catastrophic outcome.
To restore the lost Mark of Death and use its power to reshape the balance between life, death, and the dragonmarked houses.
To secure prosperity, leverage, and magical advancement while expanding hereditary control over essential services.
To unite warforged around a violent answer to emancipation, flesh-born oppression, and the unanswered legacy of the Last War.
To manipulate dreams, possession, conflict, and political fear until Khorvaire becomes vulnerable to permanent psychic control.
Stakes A fragile postwar order could become lasting peace, renewed continental war, or the opening move in a conflict shaped by the Mourning and the Draconic Prophecy.
Stakes Ancient prisons, dimensional seals, and forgotten bindings hold back threats that could corrupt minds, reshape flesh, or free imprisoned fiendish powers.
Eberron, Khyber, and Siberys formed the foundations of reality, while ancient powers shaped the planes, bound fiends, and left behind mysteries no modern scholar can fully recover.
Giants ruled much of Xen’drik and fought a catastrophic war against the quori, severing Dal Quor from the world and leaving ruins, curses, and broken magical weapons behind.
Human dynasties, elves, dwarves, goblinoids, and other peoples built rival states across Khorvaire before Galifar unified much of the continent under one crown.
The Last War shattered Galifar, destroyed Cyre in the Mourning, and ended in an uneasy treaty that left new nations, displaced peoples, dragonmarked houses, and secret powers preparing for the next crisis.
A damaged fragment of the Draconic Prophecy appears in several unrelated languages, and every faction that reads it reaches a different but dangerous conclusion.
A sealed Cannith device recovered from the Mournland begins broadcasting a message through speaking stones across Khorvaire.
A manifest zone changes alignment without warning, stranding travelers between ordinary geography and a hostile planar influence.
A warforged community asks outsiders to recover records proving what happened to its souls before the Treaty of Thronehold.
A dragon, a fiend, and a mortal scholar separately hire the same adventurers to prevent one prophecy from becoming true.
The cause of the Mourning remains unknown, and whether such a catastrophe can happen again remains one of Eberron’s greatest unresolved mysteries.
Discovery · The Mournland, ruined Cyran cities, surviving witnesses, arcane research, and sites such as Making offer competing clues without establishing a single accepted cause.
Impact · Discovering the cause of the Mourning could reshape the fragile peace, transform warfare, and determine whether another Mourning can occur.
The Draconic Prophecy reveals conditional paths through the future, and mortal choices can fulfill, prevent, or redirect the conditions connected to those paths.
Discovery · Recurring symbols and conditions appear across ancient inscriptions, natural phenomena, dragonmarks, ruins, and other manifestations of the Prophecy.
Impact · Understanding a prophetic condition can allow individuals or factions to influence which possible future comes to pass.
House Cannith’s creation forges may have involved powers and processes the surviving house leaders never fully understood.
Discovery · Warforged souls, creation-forge records, and fragments of prewar research reveal inconsistencies in official accounts.
Impact · The origin and ownership of warforged souls could transform the political status of every constructed person in Eberron.