Highwater
Highwater
Overview
Highwater is a planet of wide seas, scattered mountain islands, and towns lashed together from boats and timber. Generations ago, the icecaps melted and drowned the old world; few alive remember shorelines beyond the peaks. People survive by fishing, trading rainwater, and salvaging the drowned cities below. A stubborn legend says dry land remains somewhere beyond the known routes. The search inspires brave voyages, but every claim of landfall threatens to redraw who owns food, water, and hope.
The world
Hard-won hope, Sea-borne adventure, Shared scarcity, Old-world mystery
Laws of the world
The rules
Special rules
The skies
The sun, The moon, The Red Star
Ages
3 agesPowers
4 powers · 2 conflictsPowers
- The Salt CouncilConfederationReach: A council of island holds and major floating townsKeep water, charts, and new land under shared rules that prevent any one fleet from taking control.
- The Keel LeagueTrade leagueReach: Merchant fleets and shipyards across the central seaSecure exclusive rights to salvage and to any dry land their vessels discover.
- The RainwardensReligious orderReach: Water collectors, healers, and shrine keepers in many communitiesProtect rain-catching towers and make every settlement pay a fair share for freshwater.
- The Reef LordsIsland allianceReach: Island chiefs and armed pilots around the southern reefsHold their reef passages and charge tolls to vessels that need safe navigation.
Conflicts
- The Landfall DisputeSidesThe Council wants any newly found land held for common settlement, while the League claims the ships and crews that reach it should own the first foothold.
The Salt Council, The Keel League
- The Freshwater TitheSidesControl of rain-catching towers and freshwater springs determines who eats, who sails, and which communities are forced to move.
The Rainwardens, Independent flotillas, The Reef Lords
Atlas
8 regionsSecrets
Plot hooks
4 hooks- 1The Needle BelowExplorationA broken compass recovered from a drowned tower points steadily toward a patch of open sea where no islands are charted.
- 2The Missing MapInvestigationA Rainwarden crew disappears with the only map to a freshwater spring, and both flotillas and Reef Lords want it found first.
- 3The First ShoreSettlementA storm uncovers a broad shelf of dry earth, but the first families ashore find old boundary stones and a claim nobody can explain.
- 4Under the RaftsMonster huntA sea serpent has settled beneath a chain of rafts, forcing its residents to choose between flight and a dangerous bargain.
Media
0 imagesNo images yet.
Turn Highwater into a sheet
A high-res, share-ready sheet you can post or print.