The Fivefold Crown
The Fivefold Crown
Overview
The Fivefold Crown is a single, hard-to-reach land of rival realms gathered around iron-rich mountains and a web of lakes. A century of civil war ended without settling who should command the vents, the waterways, or the scarce good soil. Aeyedor's legendary steel keeps the borders safe, yet the foundries poison fields and consume more food than the lowlands can grow. Outposts, ferries, and small settlements now bargain for survival while old loyalties fray.
The world
Hard-won peace, Scarcity and obligation, Mythic craft, Frontier heroism
Laws of the world
The rules
Special rules
The skies
The Sun, The Pale Moon
Ages
3 agesPowers
5 powers · 2 conflictsPowers
- Aeyedor's CrownRoyal governmentReach: The mountain kingdom and its dependent lowland townsKeep the foundries working and preserve Aeyedor's claim to the iron, even if the lowlands must bear the cost.
- Quvania's Lake MootConfederationReach: Quvania's scattered settlements and water routesSecure open passage across lakes and rivers, then trade food and craftwork without paying Aeyedor's iron tariffs.
- Udor's HoldsDwarven councilReach: Udor's small settlements and mining claimsWin control of the shallow-lake ore beds and make dwarf settlements independent of Aeyedor's furnaces.
- Torinill's WardensGiant eldersReach: Torinill's marshlands and northern passesProtect the marsh paths and keep outsiders from draining wetlands that shelter giant communities.
- Floria's Black KeepersPlague cultReach: Floria and the borderlands it can reachSpread fear and disorder beyond its blighted forests, using fell beasts to seize abandoned roads and farms.
Conflicts
- The Barley LevySidesA new grain tax may keep the furnaces fed, but risks famine and a renewed war over the lakes.
Aeyedor's foundry lords, Lowland villages, Quvania's lake traders
- The Vent ClaimSidesWho controls a newly opened volcanic seam will command the region's best steel and may destabilize the mountain vents.
Udor's dwarf prospectors, Aeyedor's smith guilds, Torinill's giant wardens
Atlas
12 regionsSecrets
Plot hooks
4 hooks- 1The Missing IronInvestigationA foundry's new steel shipment vanishes on a route that crosses three hostile borders, and each realm blames the others.
- 2Bitter WaterCrisisA lakeside outpost reports that its water has turned metallic, threatening settlements dependent on the same channel.
- 3The Open VentExpeditionA giant warden asks outsiders to stop miners before a newly exposed vent collapses into the marsh below.
- 4The Grain CompactDiplomacyA buried treaty could restore shared grain rights, but its witnesses are remembered as traitors in every realm.
Media
0 imagesNo images yet.
Turn The Fivefold Crown into a sheet
A high-res, share-ready sheet you can post or print.