Skip to content
CreatePricing
Roshar - AI-generated fantasy World

Roshar

Roshar

World AtlasSphereOn a world where the storm always returns, survival is an oath made together.

Sphere
1

Port Twenty-Seven

Trade gateway and neutral meeting ground · Storm-carved coastal cliffs and narrow stone shelves

Hook

Every city here has a storm shelter, and one shelter contains a sealed army that wakes only during the worst Highstorms.

Seed

The World

Roshar is a harsh sphere of stone, shell, and wind, shaped by Highstorms that cross the world in a predictable circuit. Settlements cling to rock shelves, plants hide beneath armored leaves, and infused gemstones power trade, light, and rare magic. Human kingdoms occupy lands once ruled by singers, while ancient bonded warriors return amid secret plots, political caste systems, and the growing certainty that history is repeating itself.

Themes

survival and resilience
honor and redemption
war and reconciliation
ancient mysteries

Form · Sphere

Roshar is a complete rocky planet dominated by one vast supercontinent, with coastlines and plateaus sculpted by centuries of traveling magical hurricanes.

Traversal

Travel follows storm shelters, plateau roads, chasm bridges, and protected caravan routes; crossing open ground requires timing departures between Highstorms.

At a Glance

ShapeSphere
MagicLow
TechnologyMedieval
Regions8
Powers5
Conflicts2
Ages4
Current EraThe Returning War

World Forces

World core

Sphere

Magic sigil

Magic

Low

Technology sigil

Technology

Medieval

Death & Souls sigil

Death & Souls

Timeline

  1. Founding Era

    First Landing

  2. Imperial Era

    The Ten Banners

  3. Ruin Era

    The Last Oaths

  4. Present Era

    The Returning War

Powers

The Singer HostsPeople and war movement
The Radiant OrdersMagical orders
The Sons of HonorSecret society
The GhostbloodsTransnational conspiracy
The FusedSupernatural military power

Active Conflicts

The Returning War

The struggle will decide who controls the stormlands, whether singers regain their homeland, and whether the world survives another cycle of destruction.

The Broken Oath Crisis

Competing secret societies seek to control emerging Knights Radiant before their powers unite the continent or ignite civil wars.

Secrets

3hidden truths buried in this world

Powers of the World

The Singer Hosts

People and war movement

Reclaim ancestral lands, preserve singer identity, and end human domination without repeating the cruelties of the past.

The Radiant Orders

Magical orders

Restore the old knightly ideals while deciding which oaths deserve to survive a changed world.

The Sons of Honor

Secret society

Trigger a controlled disaster that will force humanity to unite under their chosen leaders.

The Ghostbloods

Transnational conspiracy

Acquire ancient knowledge and stormlight technology for a distant plan whose true purpose remains hidden.

The Fused

Supernatural military power

Break the cycle of human rule and establish an empire under immortal commanders.

Active Conflicts

The Returning War

The Vorin kingdoms
The singer hosts
The returning Fused

Stakes The struggle will decide who controls the stormlands, whether singers regain their homeland, and whether the world survives another cycle of destruction.

The Broken Oath Crisis

Newly bonded Radiants
The Sons of Honor
The Ghostbloods

Stakes Competing secret societies seek to control emerging Knights Radiant before their powers unite the continent or ignite civil wars.

The Ages

  1. First Landing

    Founding Era

    Human settlers arrived from a distant homeland and built stone cities along the stormward coast, while the native singers shaped society through seasonal forms and spren bonds.

  2. The Ten Banners

    Imperial Era

    Early kingdoms united under warrior monarchs and scholar-priests, using captured stormlight, Soulcasting, and bonded spren to raise roads, fortresses, and vast grain reserves.

  3. The Last Oaths

    Ruin Era

    The ancient knightly orders collapsed after a final war, leaving broken weapons, abandoned strongholds, and a history deliberately rewritten by rulers who feared another catastrophe.

  4. The Returning War

    Present Era

    Old enemies and forgotten powers have reappeared, forcing human kingdoms, singers, rebels, and surviving knightly traditions to decide whether honor means victory, truth, or repair.

Plot Hooks

The Missing Gem Route

investigation

A caravan carrying a fortune in infused gemstones vanishes between two storm shelters, leaving only sealed wagons and footprints that stop at bare stone.

The Oath Beneath the Flag

moral dilemma

A newly bonded spren refuses to reveal its nature until the characters expose a local massacre hidden beneath an official military victory.

Terms at Calmwater

diplomacy

A singer settlement offers peace to a nearby human city, but both sides are being manipulated by agents who need the truce to fail.

The Fortress Under Basalt

dungeon mystery

A buried fortress opens after a Highstorm, releasing a wounded ancient warrior who claims the current war began with a lie.

Secrets

The Last Oaths were abandoned to contain a hidden enemy, and the containment is failing.

Discovery · Contradictory maps, damaged songs, and identical carvings appear in cities built centuries apart.

Impact · The ancient knightly collapse was not a betrayal by one order but a negotiated surrender meant to prevent something worse from entering the world.

Some infused gems are fragments of imprisoned minds rather than ordinary stormlight stores.

Discovery · Gemstones taken from certain battlefields glow without stormlight and whisper during calmweeks.

Impact · The gems can power impossible feats, but using them strengthens the returning Fused and spreads their influence through bonded spren.

The first human settlement was built on land willingly granted by singers, not conquered from them.

Discovery · Singers from unrelated regions share memories of a city no living person can locate.

Impact · Reuniting those memories could reveal a peaceful political order capable of ending the human-singer war, but it would destroy several royal claims to land.

Regions
Powers
Conflicts
Ages
Secrets
Plot Hooks

Gallery

No images yet. Click to add.