The Grain Promise
Stakes Whoever controls the harvest oaths can decide which regions eat, trade, or rebel through the coming winter.
World Atlas·Sphere·In Vowmere, every promise leaves a mark.
Maritime trade and the oldest public oath bells. · Windy northern coast
Hook
A warning bell rings beneath the surf whenever ships carrying broken promises approach.
Vowmere is a broad, temperate world where promises have physical force. A baker's pledge can keep bread fresh, a soldier's oath can steady a shield wall, and a ruler's treaty can hold a bridge together. This has made honesty valuable but not kind. Every town keeps witnesses, every guild guards its wording, and old broken vows still trouble roads, graves, and governments. Heroes are needed wherever duty becomes dangerous, profitable, or impossible.
Themes
Form · Sphere
Vowmere is a round, Earthlike planet with broad northern forests, temperate central lands, southern seas, and one vast eastern basin.
Traversal
Travel follows roads, rivers, coasts, and mountain passes, while witnessed promises can protect travelers from certain magical hazards.

Sphere

Magic
Common

Technology
Medieval

Death & Souls
First Era
The Quiet Years
Second Era
The Bell Years
Third Era
The Broken Vow
The Grain Promise
Whoever controls the harvest oaths can decide which regions eat, trade, or rebel through the coming winter.
The Bell Tax
A proposed tax on witnessed promises could stabilize magic or place every settlement under distant control.
The Crown Ledger wants every major promise recorded, taxed, and enforced through a centralized network of witnesses.
The Bellwardens preserve old witnessing rites and believe uncontrolled oath-magic will eventually break the world.
The Free Caravans want trade agreements that cannot be altered by kings, priests, or hidden witnesses.
The Hill Clans seek to reclaim ancestral promises that were transferred to foreign rulers after the Broken Vow.
Stakes Whoever controls the harvest oaths can decide which regions eat, trade, or rebel through the coming winter.
Stakes A proposed tax on witnessed promises could stabilize magic or place every settlement under distant control.
People learned that spoken promises left marks on stone, metal, and skin, making law, trade, and marriage more dangerous but more trustworthy.
Cities built public bells to witness oaths, while rulers and guilds used oath-magic to bind armies, harvests, and borders.
A failed peace treaty shattered trust across the world, releasing oathbound soldiers, cursed contracts, and old debts that still shape modern politics.
A village's ancient harvest promise begins draining grain from neighboring fields, and no living witness remembers who made it.
A dead caravan guard rises whenever travelers lie near his roadside marker.
A regional ruler asks the party to enforce a treaty whose final clause was deliberately erased.
A famous oathkeeper has begun selling counterfeit promises that grant temporary miracles.
The Broken Vow was not broken; someone removed its final witness from history.
Discovery · Witnesses notice that several unrelated treaties use the same missing phrase.
Impact · The original peace oath may still be active and could compel every major power to surrender its armies.
The Quiet is not empty, and the dead have begun keeping records.
Discovery · Certain graves hum softly when promises are spoken nearby.
Impact · The dead may be forming a second society based on unfinished duties and could soon demand legal recognition.
Promise magic came from a lost mortal craft, not the gods.
Discovery · Old stones in Do Not Speak bear marks matching the scars of living oathbreakers.
Impact · The first oath-magic was engineered rather than divine, meaning its laws might be rewritten.