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Vowmere

Vowmere

World AtlasSphereIn Vowmere, every promise leaves a mark.

Sphere
1

Bell Coast

Maritime trade and the oldest public oath bells. · Windy northern coast

Hook

A warning bell rings beneath the surf whenever ships carrying broken promises approach.

Seed

The World

Vowmere is a broad, temperate world where promises have physical force. A baker's pledge can keep bread fresh, a soldier's oath can steady a shield wall, and a ruler's treaty can hold a bridge together. This has made honesty valuable but not kind. Every town keeps witnesses, every guild guards its wording, and old broken vows still trouble roads, graves, and governments. Heroes are needed wherever duty becomes dangerous, profitable, or impossible.

Themes

heroic fantasy
moral consequence
frontier politics
old magic

Form · Sphere

Vowmere is a round, Earthlike planet with broad northern forests, temperate central lands, southern seas, and one vast eastern basin.

Traversal

Travel follows roads, rivers, coasts, and mountain passes, while witnessed promises can protect travelers from certain magical hazards.

At a Glance

ShapeSphere
MagicCommon
TechnologyMedieval
Regions8
Powers4
Conflicts2
Ages3
Current EraThe Broken Vow

World Forces

World core

Sphere

Magic sigil

Magic

Common

Technology sigil

Technology

Medieval

Death & Souls sigil

Death & Souls

Timeline

  1. First Era

    The Quiet Years

  2. Second Era

    The Bell Years

  3. Third Era

    The Broken Vow

Powers

The Crown Ledgerroyal bureaucracy
The Bellwardensreligious order
The Free Caravansmerchant league
The Hill Clansclan confederation

Active Conflicts

The Grain Promise

Whoever controls the harvest oaths can decide which regions eat, trade, or rebel through the coming winter.

The Bell Tax

A proposed tax on witnessed promises could stabilize magic or place every settlement under distant control.

Secrets

3hidden truths buried in this world

Powers of the World

The Crown Ledger

royal bureaucracy

The Crown Ledger wants every major promise recorded, taxed, and enforced through a centralized network of witnesses.

The Bellwardens

religious order

The Bellwardens preserve old witnessing rites and believe uncontrolled oath-magic will eventually break the world.

The Free Caravans

merchant league

The Free Caravans want trade agreements that cannot be altered by kings, priests, or hidden witnesses.

The Hill Clans

clan confederation

The Hill Clans seek to reclaim ancestral promises that were transferred to foreign rulers after the Broken Vow.

Active Conflicts

The Grain Promise

The Crown Ledger
The Free Caravans
The Hill Clans

Stakes Whoever controls the harvest oaths can decide which regions eat, trade, or rebel through the coming winter.

The Bell Tax

The Bellwardens
Independent Temples
Village Councils

Stakes A proposed tax on witnessed promises could stabilize magic or place every settlement under distant control.

The Ages

  1. The Quiet Years

    First Era

    People learned that spoken promises left marks on stone, metal, and skin, making law, trade, and marriage more dangerous but more trustworthy.

  2. The Bell Years

    Second Era

    Cities built public bells to witness oaths, while rulers and guilds used oath-magic to bind armies, harvests, and borders.

  3. The Broken Vow

    Third Era

    A failed peace treaty shattered trust across the world, releasing oathbound soldiers, cursed contracts, and old debts that still shape modern politics.

Plot Hooks

The Empty Bins

investigation

A village's ancient harvest promise begins draining grain from neighboring fields, and no living witness remembers who made it.

The Roadside Witness

undead mystery

A dead caravan guard rises whenever travelers lie near his roadside marker.

The Missing Line

political adventure

A regional ruler asks the party to enforce a treaty whose final clause was deliberately erased.

False Words

criminal conspiracy

A famous oathkeeper has begun selling counterfeit promises that grant temporary miracles.

Secrets

The Broken Vow was not broken; someone removed its final witness from history.

Discovery · Witnesses notice that several unrelated treaties use the same missing phrase.

Impact · The original peace oath may still be active and could compel every major power to surrender its armies.

The Quiet is not empty, and the dead have begun keeping records.

Discovery · Certain graves hum softly when promises are spoken nearby.

Impact · The dead may be forming a second society based on unfinished duties and could soon demand legal recognition.

Promise magic came from a lost mortal craft, not the gods.

Discovery · Old stones in Do Not Speak bear marks matching the scars of living oathbreakers.

Impact · The first oath-magic was engineered rather than divine, meaning its laws might be rewritten.

Regions
Powers
Conflicts
Ages
Secrets
Plot Hooks

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