The Surface Claim
Stakes Who controls the old roads, working machines, fertile ground, and the right to decide how the surviving powers are treated.
World Atlas·Sphere·The empire is gone, but its prisoners still own the land.
Breadbasket and first major foothold for surface settlers. · Flooded highlands, reed lakes, and cliffside farms
Hook
A drowned imperial road rises each morning, carrying travelers toward a city that sinks before sunset.
Aethering is a single jagged continent recovering from the collapse of an empire that imprisoned eight sentient powers beneath its capital. One died, seven broke free, and their influence remade every region into a living hazard. Generations survived underground while ruins weathered above them. Now new cities rise beside ancient roads, and surface communities must decide whether to destroy the calamities, worship them, or risk restoring the chains that once fed an empire.
Themes
Form · Sphere
A single jagged continent with eight connected regions, mountain chains, lakes, rivers, ancient roads, ruins, and newly founded cities.
Traversal
Travel follows dangerous imperial roads, river routes, mountain passes, lake crossings, and restored magitech lifts, with each border shaped by the nearby calamity.

Sphere

Magic
Common

Technology
Magitech

Death & Souls
Before the Empire
The First Surface
Imperial Rule
The Great Harvest
The Breaking
The Empty Century
The Return
The Open Sky
The Surface Claim
Who controls the old roads, working machines, fertile ground, and the right to decide how the surviving powers are treated.
The Capital Search
Finding the hidden capital could restore civilization, release the remaining creatures, or repeat the Great Harvest.
The Dead One's Country
The dead creature's influence is spreading through places without a master, threatening to reveal what actually caused its death.
Rebuild its chain network and resume harvesting the seven surviving creatures before another calamity destroys the continent.
Protect communities that honor the calamities and prevent anyone from binding them again.
Open the ancient roads, distribute salvage fairly, and create laws that no single city can enforce alone.
Find the dead creature's remains and learn whether death can be reversed without restoring imperial control.
Stakes Who controls the old roads, working machines, fertile ground, and the right to decide how the surviving powers are treated.
Stakes Finding the hidden capital could restore civilization, release the remaining creatures, or repeat the Great Harvest.
Stakes The dead creature's influence is spreading through places without a master, threatening to reveal what actually caused its death.
Early peoples built roads, lake towns, and stone observatories across the continent, learning to draw modest power from living landforms and weather.
The empire bound eight immense sentient beings beneath its capital and drew their powers through mountain vaults, engines, and roads that still scar the land.
One captive died, the binding failed, and seven survivors unleashed floods, ash, hunger, storms, and stranger disasters that erased the empire.
After generations underground, scattered communities reclaim the surface while adapting old magitech, rebuilding cities, and arguing whether the calamities are enemies, gods, or prisoners.
A road crew finds an imperial map whose routes change whenever someone remembers a different version of the old capital.
A new city receives messages from a dead creature through wells, asking the people to recover the weapon that killed it.
A settlement's protective engine begins converting residents into obedient replicas of their ancestors.
The seven surviving creatures each send a different dream warning that the hidden capital is waking.
The imperial capital survives underground, still harvesting power from the dead creature.
Discovery · Imperial bricks found beneath unrelated ruins all bear the same reversed street plan.
Impact · The capital was not destroyed or hidden by distance; it was folded beneath the continent by a living machine.
The dead captive's mind persists as a scattered presence beneath the continent.
Discovery · Animals near the Empty Fields gather around empty graves and react to names nobody remembers.
Impact · The dead creature may not be dead in the usual sense, and its return could erase the boundaries between regions.
The creature's death was an act of sabotage by people inside the imperial capital.
Discovery · Old machines show seven separate damage patterns, but none match the final wound found in the deepest vaults.
Impact · The empire did not merely lose control; someone deliberately killed one captive to break the prison.