Rainwake
Rainwake
Overview
Rainwake is a broad, inhabited world where the first seasonal rains bring a tide of magic into wells, fields, roads, and ordinary household charms. The rains have come late for several years, and old agreements about who may use their power are breaking down. Towns ring bells to mark safe spellwork, merchants carry rain gauges beside their ledgers, and rural communities debate whether city wards deserve a share of the dwindling magic. Every journey crosses people with practical reasons to disagree.
The world
Heroic fantasy, Seasonal magic, Civic tension, Resourceful communities
Laws of the world
The rules
Special rules
The skies
The sun, The moon, The Red Comet
Ages
3 agesPowers
4 powers · 2 conflictsPowers
- The Bell WardensCivic orderReach: The major towns and their roadsKeep common wards reliable and prevent private spellcasters from drawing too much power during the rains.
- The Rainwright GuildsCraft and merchant guildsReach: Trade cities, river ports, and wealthy estatesSell tools and services that capture, measure, and store seasonal magic, and win the right to set its price.
- The Field CouncilsVillage allianceReach: Farming villages across the settled landsProtect local water, seed, and spell rights from distant rules and city demands.
- The Marsh RaidersRaider bandsReach: Wetlands and the northern trade routesExploit weakened wards and seize the best roads while towns argue over dwindling supplies.
Conflicts
- The Late RainsSidesWhether dwindling seasonal magic is rationed by city bells, sold to wealthy patrons, or reserved for local needs.
The Bell Wardens, The Rainwright Guilds, Farmers and village councils
- The North Road DisputeSidesControl of the safest route for grain and spell reagents before the short harvest ends.
The Reed Coast traders, The High Table towns, Marshland raiders
Atlas
8 regionsSecrets
Plot hooks
4 hooks- 1The Wrong BellInvestigationA chain of village bells rings out of season, and each answering town reports that its protective wards have gone dark.
- 2The First DropEscortA merchant convoy hires guards to carry a rain gauge that predicts the first storm, while several groups try to seize it.
- 3A Share of RainMoral dilemmaA town council asks the party to decide which fields receive the last working irrigation charm before the harvest fails.
- 4The Well's EchoMysteryA familiar dead voice speaks from a public well, repeating a warning about the next season's spell tide.
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