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Arenne - AI-generated fantasy World

Arenne

World · A round world

Arenne

One road through the mountains; a continent's peace depends on who holds it.

Overview

Arenne is a single continent arranged around one hard fact: an unbroken mountain wall divides its northern wilderness from the settled lands, and one central pass bears nearly all traffic between them. Fort-Frontière and La Fonderie guard that gap beside the dwarven Bastion. Southward lie the Central Kingdom, the eastern baronies, and the grain plains of Val-Ronce. Every toll, treaty, and harvest depends on who can keep the road open.

The world

ShapeA round world
What it is likeArenne is a spherical world, and its inhabited continent forms one continuous landmass with no islands in the mapped span.
How people travelOverland roads run from the northern forests through the single central pass and south across river country; ships and barges follow the coast and navigable rivers.
Themes

Grounded heroism, Border politics, Hard-won cooperation, Scarcity and duty

Laws of the world

The rules

MagicThere is no reliable supernatural magic; faith, folklore, and uncanny tales shape people's lives, but neither spellcraft nor miracles can be counted on.
TechnologyMedieval tools, stone keeps, mills, sailing barges, and black-powder weapons are absent; steel, horse transport, and skilled siegecraft set the limits of war.
Death and soulsThe dead are buried or burned according to local custom; no proven sign reveals where souls go, and ancestors live on chiefly through memory and obligation.

Special rules

No safe road crosses the mountain wall except the central pass.
The rivers flowing south from the range make control of their headwaters a constant political concern.

The skies

SkiesA familiar sun and moon cross broad, often clouded skies; northern winter brings pale light and long nights.
Moons and stars

The Sun, The Moon

SeasonsThe year follows four familiar seasons, but the northern forests keep snow well into spring while Val-Ronce's harvest can begin weeks earlier.

Ages

3 ages
A fragile settlement keeps the pass open, while eastern barons sell their companies to rival claimants and Val-Ronce feeds a realm increasingly uneasy about its taxes.

Powers

4 powers · 2 conflicts

Powers

  • The Central KingdomCrown and bureaucracy
    Reach: The central forests, river towns, and Fort-FrontièreKeep the pass under crown authority, collect tolls, and maintain the roads that connect its southern territories.
  • Le Bastion des NainsDwarven hold
    Reach: The stronghold and its mines beside the central passProtect their independence and trade on terms they set, while limiting the crown's reach inside the mountain.
  • The Eastern BaroniesFeudal lords
    Reach: The rough hills east of the Central KingdomWin profitable contracts and preserve their right to raise private companies without royal oversight.
  • The Val-Ronce townsTown leagues
    Reach: The southern agricultural plainSecure fair grain prices and resist taxes that leave their towns dependent on distant officials.

Conflicts

  • The Pass Toll Dispute
    Sides
    • The Central Kingdom's border officers
    • Le Bastion des Nains and the merchants of La Fonderie
    Whoever controls the only reliable crossing can tax trade, move armies, and decide whether the north stays supplied.
  • The Company Contracts
    Sides

    The eastern barons' captains, The Central Kingdom's crown, Val-Ronce's towns

    Mercenary contracts are drawing troops away from harvest roads, and a single disputed payment could turn hired swords into an invading force.

Atlas

8 regions
Northern frontier

Les Terres Sauvages

Snowfields and dark pine forestScattered hunting lodges shelter guides who know trails the crown's maps omit.Where: The continent's far north, above the mountain wall
Next to

Secrets

Secret 1 · GM only
Secret 2 · GM only

Plot hooks

3 hooks
  • 1
    The Missing ConvoyInvestigationA winter convoy fails to arrive, and the fort blames raiders while the dwarves insist its officers closed the pass first.
  • 2
    A Fair Share of WaterPoliticalA river town downstream hires the party to prove that the crown's new water levy is based on a false survey.
  • 3
    Wages DueEscortTwo barons hire rival companies to escort the same grain wagons, turning a routine journey into an armed standoff.

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