The Redirection War
Stakes Control of the world roads could preserve civilization, starve rival regions, or awaken the buried force beneath them.
World Atlas·Sphere·Every road on Livertog was cut through something that wanted to remain whole.
A contested frontier where flooding first revealed the network's failure. · Salt marsh and tidal flats
Hook
Militias guard a drowned road where ships sail over old farmlands and voices call from below.
Livertog is a round world shaped by drainage, excavation, and the roads built across what was once a single inland sea. Beneath every kingdom runs a magical current, exposed wherever people cut, dug, or cleared the land. These currents power cities and spells, but the ancient network is failing. Floods rise without rain, roads shine at night, and communities argue whether to preserve the old system or let the land become wild again.
Themes
Form · Sphere
Livertog is a spherical planet of continents, inland basins, mountain belts, and seas shaped by ancient drainage works.
Traversal
Travel follows roads, canals, caravan tracks, and sea lanes, while exposed magical cuts can open short-lived routes between distant current junctions.

Sphere

Magic
High

Technology
Medieval

Death & Souls
First Era
The Raised Sea
Second Era
The Road Kings
Current Era
The Open Cuts
The Redirection War
Control of the world roads could preserve civilization, starve rival regions, or awaken the buried force beneath them.
The Flooded Border
Thousands face exile as rising magic turns settled land into unstable wetlands and makes old borders meaningless.
Keep the old road network intact, even if entire regions must be flooded or evacuated.
Break the central roads and return drained lands to marsh, claiming the old system stole their ancestral homes.
Profit from unstable currents by selling escorts, repairs, enchanted tools, and secret maps.
Find a way to end the road currents before their surges destroy the living world.
Stakes Control of the world roads could preserve civilization, starve rival regions, or awaken the buried force beneath them.
Stakes Thousands face exile as rising magic turns settled land into unstable wetlands and makes old borders meaningless.
The first peoples drained inland seas and lifted their roads above the exposed mud, discovering that magic flowed strongest through cut earth and emptied basins.
Merchant cities and priestly engineers joined the great roads into a planet-spanning network, making travel, trade, and spellcraft safer than ever before.
The old network is failing, causing magical floods, broken roads, and disputes over who may repair, redirect, or weaponize the buried currents.
A road repair crew vanishes after uncovering a stairway descending beneath the planet's oldest drained basin.
A dead ruler returns for one night, claiming the Canal Crown has diverted a soul-road into a weapon.
A village must choose between saving its fields and flooding a neighboring town to close a spreading magical breach.
A mapmaker discovers that the world's road network forms a spell large enough to move the planet's magical currents permanently.
The drained inland sea was never empty; something vast still moves beneath its floor.
Discovery · Surviving road tablets describe a second planet beneath Livertog, reached through deep cuts.
Impact · The magical currents may come from a buried twin world rather than from Livertog itself.
The White Wheel is a constructed prison orbiting Livertog.
Discovery · Dead souls seen during wet nights all repeat the same warning about turning the White Wheel.
Impact · The celestial body may be an artificial lock controlling the planet's entire magic system.
The road currents are not merely magical conduits but a living communication system.
Discovery · A failed repair causes distant roads to light in a deliberate sequence.
Impact · Someone or something is using the network to send messages across the world.