Thorne's Dry Goods and Storage
A sturdy, two-story stone and timber building nestled near the docks. The lower level is a cavernous hall with a cobblestone floor, heavy stone columns, and high wooden rafters. Stacked crates of varying sizes line the far wall. A narrow, functional staircase in the corner leads to a mezzanine office. The upper floor features worn wooden floorboards and a low ceiling, split into a busy workspace with a large document-strewn table and a smaller, private back room. A single window provides the only natural light to the office, while the rest of the structure is lit by dim, flickering wall sconces.

Thorne's Dry Goods and Storage
The air is cool and smells of cedar, old parchment, and a faint hint of seawater. It is quiet except for the occasional creak of the floorboards above or the scratching of a clerk's quill.
A sturdy, two-story stone and timber building nestled near the docks. The lower level is a cavernous hall with a cobblestone floor, heavy stone columns, and high wooden rafters. Stacked crates of varying sizes line the far wall. A narrow, functional staircase in the corner leads to a mezzanine office. The upper floor features worn wooden floorboards and a low ceiling, split into a busy workspace with a large document-strewn table and a smaller, private back room. A single window provides the only natural light to the office, while the rest of the structure is lit by dim, flickering wall sconces.
Meticulous, soft-spoken, and fiercely protective of his reputation for discretion.
History
Inventory and Cargo Handling
The warehouse contains goods ranging from mundane salted meats and fine linens to expensive spices. Moving through the crate-heavy areas is considered difficult terrain. A successful DC 15 Intelligence (Investigation) check of the table in the office reveals the current manifest, detailing the locations of high-value items.
Security and Defenses
During off-hours, the warehouse is locked with heavy-duty padlocks (DC 18 Dexterity check with Thieves' Tools to pick). Two mastiffs are often left inside to roam the lower floor. The rafters provide an excellent vantage point for guards, granting advantage on Stealth checks against those on the cobblestone floor below.
Tactical Opportunities
Level 5 adventurers can utilize the verticality of the warehouse. The rafters can be reached with a DC 12 Athletics check, offering a 10-foot height advantage. Crates can be pushed over with a DC 15 Strength (Athletics) check, dealing 2d6 bludgeoning damage to anyone directly beneath and knocking them prone if they fail a DC 13 Dexterity saving throw.
Denizens
Meticulous, soft-spoken, and fiercely protective of his reputation for discretion.
A hulking man with scarred hands who knows the weight of every crate in the building by sight.
An elf with ink-stained fingers who manages the ledgers in the upper office workspace.
Rumors & Plot Hooks
- 1.Some say Silas accepts 'special' crates that are never entered into the official ledgers.
- 2.A dockworker claims he saw a crate moving on its own late last Tuesday night.
- 3.The local thieves' guild has been casing the place but hasn't found a way past the nighttime security.
Classified Entry
Beneath a heavy stack of wool-filled crates lies a trapdoor leading to a small crawlspace. Inside is a locked iron chest containing a shipment of illicit Arcane Residue intended for a local necromancer.
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