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Character

Fantasy explorer holding a twisted woodland staff

Cypher System character · Tier 1

a Creative Explorer who Crafts Unique Objects

As is customary for his clan, this Dwarf must leave his clan lands upon reaching his first century of age. He will travel the world, learning and crafting to improve his chosen trade: weapon smithing.

Might

12/ 12

Edge 1

Speed

10/ 10

Edge 0

Intellect

14/ 14

Edge 0

Effort
1
Armor
0
Recovery
+0 / step 1
Damage
hale

Abilities

Weapon Practice

You can use light and medium weapons without penalty. You have an inability with heavy weapons; your attacks with heavy weapons are hindered.

CSRD p639

Endurance

Any duration dealing with physical actions is either doubled or halved, whichever is better for you. For example, if the typical person can hold their breath for thirty seconds, you canhold it for one minute. If the typical person can march for four hours without stopping, you can do so for eight hours. In terms of harmful effects, if a poison paralyzes its victims for one minute, you are paralyzed for thirty seconds. The minimum duration is always one round. Enabler.

CSRD p5106

Muscles of Iron

For the next ten minutes, all Might-based actions other than attack rolls that you attempt are eased. If you already have this ability from another source, the effect of this ability lasts for one hour instead of ten minutes. Enabler.

2 mightCSRD p5885

Practiced With All Weapons

You become practiced with light, medium, and heavy weapons and suffer no penalty when using any kind of weapon. Enabler.

CSRD p6025

Tinker

You make a device do something different from its original purpose. For example, a blaster becomes a bomb. A scanner becomes a signal booster for a radio transmitter. A music player becomes a battery for another device. The effective level of the modified device is 1 lower than normal, and the device is rendered unusable (for its original purpose) until repaired. Action to initiate.

1 intellectCSRD p6566

Crafter

You are trained in the crafting of two kinds of items. Enabler.

CSRD p4932

Master Identifier

You are trained in identifying the function of any kind of device. Enabler.

CSRD p5770

Skills

  • Original

    You’re always coming up with something new. You’re trained in any task related to creating a narrative (such as a story, play, or scenario). This includes deception, if the deception involves a narrative you’re able to tell.

  • Creative Choice 1

    Trained

  • Skill

    You love solving riddles and the like. You are trained in puzzle-solving tasks.

  • Skill

    To be creative requires that you always be learning. You are trained in any task that involves finding out something new, such as when you’re digging through a library, data bank, news archive, or similar collection of knowledge.

Inabilities

  • Inability

    You’re inventive but not charming. All tasks related to pleasant social interaction are hindered.

Equipment

  • Appropriate Clothing

    Starting equipment

  • Heavy Weapon

    Starting equipment

  • Two Expensive Items

    Starting equipment

  • Two Moderately Priced Items

    Starting equipment

Cyphers

  • Equipment Cache

    Selected cypher

Artefacts

None recorded.

Advancements

None recorded.

Connections

None recorded.

Rules audit, 15 applied changes
  1. pools set Might 10, Speed 9, Intellect 9 (CSRD p561-p725)
  2. intellect.max add 3 (CSRD p561-p725)
  3. speed.max add 1 (CSRD p561-p725)
  4. might.max add 2 (CSRD p561-p725)
  5. intellect.max add 2 (CSRD p1308)
  6. might.edge set 1 (CSRD p633-p655)
  7. weapons grant light,medium (CSRD p639)
  8. ability.knowledge-skills replace tinker (CSRD p996-p1032)
  9. ability grant endurance (CSRD p5106)
  10. ability grant muscles-of-iron (CSRD p5885)
  11. ability grant practiced-with-all-weapons (CSRD p6025)
  12. ability grant tinker (CSRD p6566)
  13. ability grant crafter (CSRD p4932)
  14. ability grant master-identifier (CSRD p5770)
  15. equipment grant explorer starting equipment (CSRD p638)

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