Might
Edge 1
Cypher System character · Tier 1
As is customary for his clan, this Dwarf must leave his clan lands upon reaching his first century of age. He will travel the world, learning and crafting to improve his chosen trade: weapon smithing.
Might
Edge 1
Speed
Edge 0
Intellect
Edge 0
You can use light and medium weapons without penalty. You have an inability with heavy weapons; your attacks with heavy weapons are hindered.
Any duration dealing with physical actions is either doubled or halved, whichever is better for you. For example, if the typical person can hold their breath for thirty seconds, you canhold it for one minute. If the typical person can march for four hours without stopping, you can do so for eight hours. In terms of harmful effects, if a poison paralyzes its victims for one minute, you are paralyzed for thirty seconds. The minimum duration is always one round. Enabler.
For the next ten minutes, all Might-based actions other than attack rolls that you attempt are eased. If you already have this ability from another source, the effect of this ability lasts for one hour instead of ten minutes. Enabler.
You become practiced with light, medium, and heavy weapons and suffer no penalty when using any kind of weapon. Enabler.
You make a device do something different from its original purpose. For example, a blaster becomes a bomb. A scanner becomes a signal booster for a radio transmitter. A music player becomes a battery for another device. The effective level of the modified device is 1 lower than normal, and the device is rendered unusable (for its original purpose) until repaired. Action to initiate.
You are trained in the crafting of two kinds of items. Enabler.
You are trained in identifying the function of any kind of device. Enabler.
Original
You’re always coming up with something new. You’re trained in any task related to creating a narrative (such as a story, play, or scenario). This includes deception, if the deception involves a narrative you’re able to tell.
Creative Choice 1
Trained
Skill
You love solving riddles and the like. You are trained in puzzle-solving tasks.
Skill
To be creative requires that you always be learning. You are trained in any task that involves finding out something new, such as when you’re digging through a library, data bank, news archive, or similar collection of knowledge.
Inability
You’re inventive but not charming. All tasks related to pleasant social interaction are hindered.
Appropriate Clothing
Starting equipment
Heavy Weapon
Starting equipment
Two Expensive Items
Starting equipment
Two Moderately Priced Items
Starting equipment
Equipment Cache
Selected cypher
None recorded.
None recorded.
None recorded.