Might
Edge 0
Cypher System character · Tier 2
Might
Edge 0
Speed
Edge 0
Intellect
Edge 2
You can use light weapons without penalty. You have an inability with medium weapons and heavy weapons; your attacks with medium and heavy weapons are hindered.
You can perform small tricks: temporarily change the color or basic appearance of a small object, cause small objects to float through the air, clean a small area, mend a broken object, prepare (but not create) food, and so on. You can’t use Hedge Magic to harm another creature or object. Action.
You modify how a willing creature within short range reflects light for one minute. The target rapidly shifts between its normal appearance and a blot of darkness. The target has an asset on Speed defense rolls until the effect wears off. Action to initiate.
Faint lines in a color you choose form a tracery over your entire body and emit faint light. The effect lasts for one minute. Whenever a creature within immediate range makes an attack against you, the pattern energizes to block the attack. You can make an Intellect defense roll in place of the defense roll you would normally make. If you do so and you get a minor effect, the creature attacking you takes 1 point of damage. If you get a major effect, the creature attacking you takes 4 points of damage. Action to initiate.
You are trained in two skills in which you are not already trained. Choose two areas of knowledge such as history, geography, archeology, and so on. You can select this ability multiple times. Each time you select it, you must choose two different skills. Enabler.
You are trained in one skill of your choice (other than attacks or defense) in which you are not already trained. You can select this ability multiple times. Each time you select it, you must choose a different skill. Enabler.
You enhance the damage of another attack spell with an extra charge of energy so that it deals 1 additional point of damage. Alternatively, you attack a target within long range by projecting a flare of raw magic that inflicts 4 points of damage. Enabler for enhancement; action for long-range attack.
You project a grey beam of confusion at a creature within short range, inflicting 1 point of damage that ignores Armor. In addition, until the end of the next round, all tasks, attacks, and defenses the target attempts are hindered. Action.
You are trained in the basics of magic (including the operation of magic artifacts and cyphers) and can attempt to understand and identify its properties. Enabler.
Skill
You are eager to learn. You are trained in any task that involves learning something new, whether you’re talking to a local to get information or digging through old books to find lore.
Skill
You have made a study of the world. You are trained in any task involving geography or history.
Inability
You tend to fixate on the details, making you somewhat oblivious to what’s going on around you. Any task to hear or notice dangers around you is hindered.
Inability
When you see something interesting, you hesitate as you take in all the details. Initiative actions (to determine who goes first in combat) are hindered.
Appropriate Clothing
Starting equipment
Two Expensive Items
Starting equipment
Two Moderately Priced Items
Starting equipment
Two Inexpensive Items
Starting equipment
You have three books on whatever subjects you choose.
You have three books on whatever subjects you choose.
You have three books on whatever subjects you choose.
You have three books on whatever subjects you choose.
You have three books on whatever subjects you choose.
You have three books on whatever subjects you choose.
Blinking
Selected cypher
Enduring Shield
Selected cypher
Telepathy
Selected cypher
None recorded.
Increasing-Capabilities Speed 3 Intellect 1
A four-XP character advancement.
Moving-Toward-Perfection Intellect
A four-XP character advancement.
Extra-Effort
A four-XP character advancement.
Skills
A four-XP character advancement.
None recorded.