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Character

Fantasy adept studying luminous arcane symbols

Cypher System character · Tier 2

an Inquisitive Adept who Masters Spells

Might

7/ 7

Edge 0

Speed

13/ 13

Edge 0

Intellect

22/ 22

Edge 2

Effort
2
Armor
0
Recovery
+0 / step 1
Damage
hale

Abilities

Weapon Practice

You can use light weapons without penalty. You have an inability with medium weapons and heavy weapons; your attacks with medium and heavy weapons are hindered.

CSRD p492

Hedge Magic

You can perform small tricks: temporarily change the color or basic appearance of a small object, cause small objects to float through the air, clean a small area, mend a broken object, prepare (but not create) food, and so on. You can’t use Hedge Magic to harm another creature or object. Action.

1 intellectCSRD p5467

Distortion

You modify how a willing creature within short range reflects light for one minute. The target rapidly shifts between its normal appearance and a blot of darkness. The target has an asset on Speed defense rolls until the effect wears off. Action to initiate.

2 intellectCSRD p5017

Resonance Field

Faint lines in a color you choose form a tracery over your entire body and emit faint light. The effect lasts for one minute. Whenever a creature within immediate range makes an attack against you, the pattern energizes to block the attack. You can make an Intellect defense roll in place of the defense roll you would normally make. If you do so and you get a minor effect, the creature attacking you takes 1 point of damage. If you get a major effect, the creature attacking you takes 4 points of damage. Action to initiate.

1 intellectCSRD p6184

Knowledge Skills

You are trained in two skills in which you are not already trained. Choose two areas of knowledge such as history, geography, archeology, and so on. You can select this ability multiple times. Each time you select it, you must choose two different skills. Enabler.

CSRD p5676

Extra Skill

You are trained in one skill of your choice (other than attacks or defense) in which you are not already trained. You can select this ability multiple times. Each time you select it, you must choose a different skill. Enabler.

CSRD p5198

Arcane Flare

You enhance the damage of another attack spell with an extra charge of energy so that it deals 1 additional point of damage. Alternatively, you attack a target within long range by projecting a flare of raw magic that inflicts 4 points of damage. Enabler for enhancement; action for long-range attack.

1 intellectCSRD p4775

Ray of Confusion

You project a grey beam of confusion at a creature within short range, inflicting 1 point of damage that ignores Armor. In addition, until the end of the next round, all tasks, attacks, and defenses the target attempts are hindered. Action.

2 intellectCSRD p6130

Magic Training

You are trained in the basics of magic (including the operation of magic artifacts and cyphers) and can attempt to understand and identify its properties. Enabler.

CSRD p5747

Skills

  • Skill

    You are eager to learn. You are trained in any task that involves learning something new, whether you’re talking to a local to get information or digging through old books to find lore.

  • Skill

    You have made a study of the world. You are trained in any task involving geography or history.

Inabilities

  • Inability

    You tend to fixate on the details, making you somewhat oblivious to what’s going on around you. Any task to hear or notice dangers around you is hindered.

  • Inability

    When you see something interesting, you hesitate as you take in all the details. Initiative actions (to determine who goes first in combat) are hindered.

Equipment

  • Appropriate Clothing

    Starting equipment

  • Two Expensive Items

    Starting equipment

  • Two Moderately Priced Items

    Starting equipment

  • Two Inexpensive Items

    Starting equipment

  • You have three books on whatever subjects you choose.

    You have three books on whatever subjects you choose.

  • You have three books on whatever subjects you choose.

    You have three books on whatever subjects you choose.

  • You have three books on whatever subjects you choose.

    You have three books on whatever subjects you choose.

Cyphers

  • Blinking

    Selected cypher

  • Enduring Shield

    Selected cypher

  • Telepathy

    Selected cypher

Artefacts

None recorded.

Advancements

  • Increasing-Capabilities Speed 3 Intellect 1

    A four-XP character advancement.

  • Moving-Toward-Perfection Intellect

    A four-XP character advancement.

  • Extra-Effort

    A four-XP character advancement.

  • Skills

    A four-XP character advancement.

Connections

None recorded.

Rules audit, 22 applied changes
  1. pools set Might 7, Speed 9, Intellect 12 (CSRD p413-p560)
  2. speed.max add 1 (CSRD p413-p560)
  3. intellect.max add 5 (CSRD p413-p560)
  4. intellect.max add 4 (CSRD p1498)
  5. intellect.edge set 1 (CSRD p486-p504)
  6. weapons grant light (CSRD p492)
  7. ability.erase-memories replace knowledge-skills (CSRD p1100-p1125)
  8. ability.adaptation replace extra-skill (CSRD p1100-p1125)
  9. ability grant hedge-magic (CSRD p5467)
  10. ability grant distortion (CSRD p5017)
  11. ability grant resonance-field (CSRD p6184)
  12. ability grant knowledge-skills (CSRD p5676)
  13. ability grant extra-skill (CSRD p5198)
  14. ability grant arcane-flare (CSRD p4775)
  15. ability grant ray-of-confusion (CSRD p6130)
  16. advancement purchase tier-2:increasing-capabilities:speed=3,intellect=1 (CSRD p166-p177)
  17. advancement purchase tier-2:moving-toward-perfection:intellect (CSRD p166-p177)
  18. advancement purchase tier-2:extra-effort (CSRD p166-p177)
  19. type-abilities grant magic-training (CSRD p177)
  20. advancement purchase tier-2:skills:ability=magic-training (CSRD p166-p177)
  21. equipment grant adept starting equipment (CSRD p491)
  22. equipment grant You have three books on whatever subjects you choose. (CSRD p1503)

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