Might
Edge 1
Cypher System character · Tier 1
Might
Edge 1
Speed
Edge 0
Intellect
Edge 0
You can use light and medium weapons without penalty. You have an inability with heavy weapons; your attacks with heavy weapons are hindered.
You automatically block the next melee attack made against you within the next minute. Action to initiate.
Your initiative task is eased. You pay the cost each time the ability is used. Enabler.
If you spend one minute examining a piece of writing or code in a language you do not understand, you can make an Intellect roll of difficulty 3 (or higher, based on the complexity of the language or code) to get the gist of the message. Action to initiate.
Any duration dealing with physical actions is either doubled or halved, whichever is better for you. For example, if the typical person can hold their breath for thirty seconds, you canhold it for one minute. If the typical person can march for four hours without stopping, you can do so for eight hours. In terms of harmful effects, if a poison paralyzes its victims for one minute, you are paralyzed for thirty seconds. The minimum duration is always one round. Enabler.
You are trained in two of the following: climbing, swimming, navigation, or identifying plants and creatures. Enabler.
You gain an extra ten-minute recovery roll each day. Enabler.
Climbing, Jumping, Running, and Swimming
Trained
Training, Riding, or Placating Natural Animals
Trained
Identifying or Using Natural Plants
Trained
Charm, Persuasion, Etiquette, or Deception
Hindered
Appropriate Clothing
Starting equipment
Light Weapon
Starting equipment
Two Expensive Items
Starting equipment
Two Moderately Priced Items
Starting equipment
You carry an explorer’s pack with rope, two days’ rations, a bedroll, and other tools needed for outdoor survival.
You carry an explorer’s pack with rope, two days’ rations, a bedroll, and other tools needed for outdoor survival.
None recorded.
None recorded.
None recorded.
None recorded.