Might
Edge 1
Cypher System character · Tier 1
a Risk-Taking Explorer who Looks For Trouble
Always looking for the next best thing
Might
Edge 1
Speed
Edge 0
Intellect
Edge 0
You can choose to automatically succeed on one task without rolling, as long as the task’s difficulty is no higher than 6. When you do so, however, you also trigger a GM intrusion as if you had rolled a 1. The intrusion doesn’t invalidate the success, but it probably qualifies it in some fashion. You can do this one time, although the ability renews each time you make a ten-hour recovery roll.
You can use light and medium weapons without penalty. You have an inability with heavy weapons; your attacks with heavy weapons are hindered.
Any duration dealing with physical actions is either doubled or halved, whichever is better for you. For example, if the typical person can hold their breath for thirty seconds, you canhold it for one minute. If the typical person can march for four hours without stopping, you can do so for eight hours. In terms of harmful effects, if a poison paralyzes its victims for one minute, you are paralyzed for thirty seconds. The minimum duration is always one round. Enabler.
You can move a short distance as part of another action. You can move a long distance as your entire action for a turn. If you apply a level of Effort to this ability, you can move a long distance and make an attack as your entire action for a turn, but the attack is hindered. Enabler.
When you apply Effort to a navigation task because you don’t know the way, are lost, are attempting to blaze a new route, need to choose between two or more otherwise similar paths to take, or something very similar, you can apply a free level of Effort. Enabler.
You are trained in two skills in which you are not already trained. Choose two of the following: perception, identifying, lockpicking, assessing danger, or tinkering with devices. You can select this ability multiple times. Each time you select it, you must choose two different skills. Enabler.
You inflict 2 additional points of damage with unarmed attacks. Enabler.
You are trained in healing. Enabler.
Skill
You’re adept at leveraging risk, and you are trained in tasks that involve some element of chance, such as playing games or choosing between two or three apparently equal options.
Inability
You may be nimble, but you’re not sneaky. Tasks related to sneaking and staying quiet are hindered.
Appropriate Clothing
Starting equipment
Light Weapon
Starting equipment
Two Expensive Items
Starting equipment
Two Moderately Priced Items
Starting equipment
Two Inexpensive Items
Starting equipment
Time Dilation (Defensive)
Selected cypher
Restorative Aura
Selected cypher
None recorded.
None recorded.
None recorded.