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john

Fantasy warrior carrying a weathered shield

Cypher System character · Tier 4

john

a Weird Warrior who Needs No Weapon

Might

21/ 21

Edge 3

Speed

14/ 14

Edge 1

Intellect

13/ 13

Edge 0

Effort
4
Armor
0
Recovery
+2 / step 1
Damage
hale

Abilities

A Sense for the Weird

Sometimes—at the GM’s discretion—weird things relating to the supernatural or its effects on the world seem to call out to you. You can sense them from afar, and if you get within long range of such a thing, you can sense whether it is overtly dangerous or not.

CSRD p1817

Weapon Practice

You become practiced with light, medium, and heavy weapons and suffer no penalty when using any kind of weapon. Enabler.

CSRD p337

Combat Prowess

You add +1 damage to one type of weapon attack of your choice: melee weapon attacks or ranged weapon attacks. Enabler.

CSRD p4897

No Need for Weapons

When you make an unarmed attack (such as a punch or kick), it counts as a medium weapon instead of a light weapon. Enabler.

CSRD p5911

Trained Without Armor

You are trained in Speed defense tasks when not wearing armor. Enabler.

CSRD p6599

Hemorrhage

You make a powerful and precise strike that inflicts additional damage later. On your next turn, the target of this attack takes an additional 3 points of damage (ignores Armor). The target can prevent this additional damage by making a recovery roll, using any ability that heals it, or using its action to attend to the injury. In addition to the normal options for using Effort, you can choose to use Effort to increase this duration by one round. Action.

2 mightCSRD p5471

Energy Resistance

Choose a discrete type of energy that you have experience with (such as heat, sonic, electricity, and so on). You gain +5 to Armor against damage from that type of energy. You must be familiar with the type of energy; for example, if you have no experience with a certain kind of extradimensional energy, you can’t protect against it. You can select this ability more than once. Each time you select it, you must choose a different kind of energy. Enabler.

CSRD p5118

Experienced in Armor

The cost reduction from your Practiced in Armor ability improves. You now reduce the Speed cost by 2. Enabler.

CSRD p5174

Feint

If you use one action creating a misdirection or diversion, in the next round you can take advantage of your opponent’s lowered defenses. Make a melee attack roll against that opponent. You gain an asset on this attack. If your attack is successful, it inflicts 4 additional points of damage. Action.

2 speedCSRD p5226

Danger Sense

Your initiative task is eased. You pay the cost each time the ability is used. Enabler.

1 speedCSRD p4952

Bloodlust

If you take down a foe, you can move a short distance, but only if you move toward another foe. You don’t need to spend the points until you know that the first foe is down. Enabler.

3 mightCSRD p4836

Practiced With All Weapons

You become practiced with light, medium, and heavy weapons and suffer no penalty when using any kind of weapon. Enabler.

CSRD p6025

Capable Warrior

Your attacks deal 1 additional point of damage. Enabler.

CSRD p4873

Fists of Fury

You inflict 2 additional points of damage with unarmed attacks. Enabler.

CSRD p5262

Flesh of Stone

You have +1 to Armor if you do not wear physical armor. Enabler.

CSRD p5276

Advantage to Disadvantage

With a number of quick moves, you make an attack against an armed foe, inflicting damage and disarming them so that their weapon is now in your hands or 10 feet (3 m) away on the ground—your choice. This disarming attack is hindered. Action.

3 speedCSRD p4663

Unarmed Fighting Style

You are trained in unarmed attacks. Enabler.

CSRD p6639

Moving Like Water

You spin and move so that your defense and attacks are aided by your fluid motion. For one minute, all your attacks and Speed defense tasks gain an asset. Enabler.

3 speedCSRD p5872

Divert Attacks

For one minute, you automatically deflect or dodge any ranged projectile attacks. However, on your next turn after you’re attacked with ranged projectiles, all your other actions are hindered. Action to initiate.

4 speedCSRD p5019

Skill With Attacks

Choose one type of attack in which you are not already trained: light bashing, light bladed, light ranged, medium bashing, medium bladed, medium ranged, heavy bashing, heavy bladed, or heavy ranged. You are trained in attacks using that type of weapon. You can select this ability multiple times. Each time you select it, you must choose a different type of attack. Enabler.

CSRD p6350

Armor Speed Cost Adjust

-1 Armor Speed Cost

CSRD p175

Skills

  • Skill

    You are trained in supernatural knowledge.

Inabilities

  • Inability

    People find you unnerving. All tasks relating to pleasant social interaction are hindered.

Equipment

  • Appropriate Clothing

    Starting equipment

  • Light Weapon

    Starting equipment

  • Medium Weapon

    Starting equipment

  • Expensive Item

    Starting equipment

  • Two Moderately Priced Items

    Starting equipment

  • Inexpensive Item

    Starting equipment

Cyphers

  • Knowledge Enhancement

    Selected cypher

  • Strength Enhancer

    Selected cypher

Artefacts

None recorded.

Advancements

  • Increasing-Capabilities Might 2 Speed 1 Intellect 1

    A four-XP character advancement.

  • Moving-Toward-Perfection Might

    A four-XP character advancement.

  • Extra-Effort

    A four-XP character advancement.

  • Skills

    A four-XP character advancement.

  • Increasing-Capabilities Might 2 Speed 1 Intellect 1

    A four-XP character advancement.

  • Moving-Toward-Perfection Might

    A four-XP character advancement.

  • Extra-Effort

    A four-XP character advancement.

  • Skills

    A four-XP character advancement.

  • Increasing-Capabilities Might 3 Speed 1

    A four-XP character advancement.

  • Moving-Toward-Perfection Speed

    A four-XP character advancement.

  • Extra-Effort

    A four-XP character advancement.

  • Skills

    A four-XP character advancement.

Connections

None recorded.

Rules audit, 46 applied changes
  1. pools set Might 10, Speed 10, Intellect 8 (CSRD p260-p412)
  2. speed.max add 1 (CSRD p260-p412)
  3. might.max add 4 (CSRD p260-p412)
  4. intellect.max add 1 (CSRD p260-p412)
  5. intellect.max add 2 (CSRD p1815)
  6. audit retain You have a unique physical aspect that is, well, bizarre. Depending on the setting, this can vary greatly. You might have purple hair or metal spikes on your head. Perhaps your hands don’t connect to your arms, although they move as if they do. Maybe a third eye stares out from the side of your head, or superfluous tendrils grow from your back. Whatever it is, your quirk might be a mutation, a supernatural trait (a blessing or curse), a feature with no explanation, or just a really wild tattoo that draws a lot of attention. (CSRD p1816)
  7. abilities grant weird.operation-3 (CSRD p1817)
  8. might.edge set 1 (CSRD p332-p350)
  9. weapons grant light,medium,heavy (CSRD p337)
  10. ability.physical-skills replace danger-sense (CSRD p1071-p1099)
  11. ability.crushing-blow replace bloodlust (CSRD p1071-p1099)
  12. ability.deadly-aim replace practiced-with-all-weapons (CSRD p1071-p1099)
  13. ability.amazing-effort replace capable-warrior (CSRD p1071-p1099)
  14. ability grant combat-prowess (CSRD p4897)
  15. ability grant no-need-for-weapons (CSRD p5911)
  16. ability grant trained-without-armor (CSRD p6599)
  17. ability grant hemorrhage (CSRD p5471)
  18. ability grant energy-resistance (CSRD p5118)
  19. ability grant experienced-in-armor (CSRD p5174)
  20. ability grant feint (CSRD p5226)
  21. ability grant danger-sense (CSRD p4952)
  22. ability grant bloodlust (CSRD p4836)
  23. ability grant practiced-with-all-weapons (CSRD p6025)
  24. ability grant capable-warrior (CSRD p4873)
  25. ability grant fists-of-fury (CSRD p5262)
  26. ability grant flesh-of-stone (CSRD p5276)
  27. ability grant advantage-to-disadvantage (CSRD p4663)
  28. ability grant unarmed-fighting-style (CSRD p6639)
  29. ability grant moving-like-water (CSRD p5872)
  30. ability grant divert-attacks (CSRD p5019)
  31. advancement purchase tier-2:increasing-capabilities:might=2,speed=1,intellect=1 (CSRD p166-p177)
  32. advancement purchase tier-2:moving-toward-perfection:might (CSRD p166-p177)
  33. advancement purchase tier-2:extra-effort (CSRD p166-p177)
  34. recovery-bonus add 2 (CSRD p176)
  35. advancement purchase tier-2:skills:alternative=recovery-bonus-adjust (CSRD p166-p177)
  36. advancement purchase tier-3:increasing-capabilities:might=2,speed=1,intellect=1 (CSRD p166-p177)
  37. advancement purchase tier-3:moving-toward-perfection:might (CSRD p166-p177)
  38. advancement purchase tier-3:extra-effort (CSRD p166-p177)
  39. type-abilities grant skill-with-attacks (CSRD p177)
  40. advancement purchase tier-3:skills:ability=skill-with-attacks (CSRD p166-p177)
  41. advancement purchase tier-4:increasing-capabilities:might=3,speed=1 (CSRD p166-p177)
  42. advancement purchase tier-4:moving-toward-perfection:speed (CSRD p166-p177)
  43. advancement purchase tier-4:extra-effort (CSRD p166-p177)
  44. armor-speed-cost add -1 (CSRD p175)
  45. advancement purchase tier-4:skills:alternative=armor-speed-cost-adjust (CSRD p166-p177)
  46. equipment grant warrior starting equipment (CSRD p338)

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