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Character

Fantasy speaker addressing a torchlit gathering

Cypher System character · Tier 2

an Appealing Speaker who Leads

Might

18/ 18

Edge 0

Speed

9/ 9

Edge 0

Intellect

13/ 13

Edge 2

Effort
2
Armor
0
Recovery
+2 / step 1
Damage
hale

Abilities

Weapon Practice

You can use light weapons without penalty. You have an inability with medium and heavy weapons; your attacks with medium and heavy weapons are hindered.

CSRD p803

Anecdote

You can lift the spirits of a group of creatures and help them bond together by entertaining them with an uplifting or pointed anecdote. For the next hour, those who pay attention to your story are trained in a task you choose that’s related to the anecdote, as long as it’s not an attack or defense task. Action to initiate, one minute to complete.

2 intellectCSRD p4681

Babel

After hearing a language spoken for a few minutes, you can speak it and make yourself understood. If you continue to use the language to interact with native speakers, your skills improve rapidly, to the point where you might be mistaken for a native speaker after just a few hours of speaking the new language. Enabler.

CSRD p4791

Demeanor of Command

You project confidence, knowledge, and charisma to all who see you for the next hour. Your demeanor is such that those who see you automatically understand that you are someone important, accomplished, and with authority. When you speak, strangers who are not already attacking give you at least a round to have your say. If speaking to a group that can understand you, you can attempt to have them produce their leader or ask that they take you to their leader. You gain a free level of Effort that can be applied to one persuasion task you attempt during this period. Action to initiate.

2 intellectCSRD p4986

Encouragement

While you maintain this ability through ongoing inspiring oration, your allies within short range ease one of the following task types (your choice): defense tasks, attack tasks, or tasks related to any skill that you are trained or specialized in. Action.

1 intellectCSRD p5102

Basic Follower

You gain a level 2 follower. One of their modifications must be persuasion. You can take this ability multiple times, each time gaining another level 2 follower. Enabler. (When you use Basic Follower, the GM may require that you actually look for a suitable follower.)

CSRD p4796

Calm Stranger

You can cause one intelligent creature to remain calm as you speak. The creature doesn’t need to speak your language, but it must be able to see you. It remains calm as long as you focus all your attention on it and it is not attacked or otherwise threatened. In addition to the normal options for using Effort, you can choose to use Effort to calm additional creatures allied with your initial target, one additional creature per level of Effort applied. Action.

2 intellectCSRD p4872

Natural Charisma

You are trained in all social interactions, whether they involve charm, learning a person’s secrets, or intimidating others. Enabler.

CSRD p5887

Good Advice

Anyone can help an ally, easing whatever task they’re attempting. However, you have the benefit of clarity and wisdom. When you help another character, they gain an additional asset. Enabler.

CSRD p5380

Enhanced Potential

You gain 3 points to divide among your stat Pools however you wish. Enabler.

CSRD p5136

Skills

  • Pleasant Social Interactions

    Trained

  • Resisting Persuasion or Seduction

    Trained

Inabilities

None recorded.

Equipment

  • Appropriate Clothing

    Starting equipment

  • Light Weapon

    Starting equipment

  • Two Expensive Items

    Starting equipment

  • Two Moderately Priced Items

    Starting equipment

Cyphers

  • Secret

    Selected cypher

  • Best Tool

    Selected cypher

Artefacts

None recorded.

Advancements

  • Increasing-Capabilities Might

    A four-XP character advancement.

  • Moving-Toward-Perfection Intellect

    A four-XP character advancement.

  • Extra-Effort

    A four-XP character advancement.

  • Skills

    A four-XP character advancement.

Connections

None recorded.

Rules audit, 21 applied changes
  1. pools set Might 8, Speed 9, Intellect 11 (CSRD p726-p885)
  2. might.max add 6 (CSRD p726-p885)
  3. intellect.max add 2 (CSRD p1186)
  4. intellect.edge set 1 (CSRD p798-p818)
  5. weapons grant light (CSRD p803)
  6. ability grant anecdote (CSRD p4681)
  7. ability grant babel (CSRD p4791)
  8. ability grant demeanor-of-command (CSRD p4986)
  9. ability grant encouragement (CSRD p5102)
  10. ability grant basic-follower (CSRD p4796)
  11. ability grant calm-stranger (CSRD p4872)
  12. ability grant natural-charisma (CSRD p5887)
  13. ability grant good-advice (CSRD p5380)
  14. ability grant enhanced-potential (CSRD p5136)
  15. ability grant basic-follower (CSRD p4796)
  16. advancement purchase tier-2:increasing-capabilities:might (CSRD p166-p177)
  17. advancement purchase tier-2:moving-toward-perfection:intellect (CSRD p166-p177)
  18. advancement purchase tier-2:extra-effort (CSRD p166-p177)
  19. recovery-bonus add 2 (CSRD p176)
  20. advancement purchase tier-2:skills:alternative=recovery-bonus-adjust (CSRD p166-p177)
  21. equipment grant speaker starting equipment (CSRD p804)

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