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Bleak-Tooth Cavern

The silence is only broken by the slow rhythm of dripping blood.

3 roomscavemedium

A natural cave system that narrows into a jagged, claustrophobic lair. The limestone walls are stained with dark, oxidized patches and the floor is slick with stagnant pools.

The air smells of wet fur and metallic iron. Low-light conditions prevail, and the only sound is a distant, rhythmic thumping that sounds like a slow-beating heart.

☠ Threat

The Fledgling Silas, a vampire spawn driven mad by a botched transformation and extreme hunger. He is erratic, stalking the shadows and picking off intruders one by one rather than facing a group head-on.

History

Originally a hideout for smugglers, the cavern was overtaken by a weakened vampire looking for a remote place to recover. Recently, a party of five veteran hunters and their tracking wolf entered to slay the beast but were never seen again.

Encounter Table

CR
1CR
Blood-Scenting Ghoulx1

One of the adventurers has already begun to turn, its flesh grey and its eyes glowing with hunger.

1/4CR
Swarm of Batsx1

A chaotic mass of screeching bats that disrupts vision and concentration.

Rumours & Whispers

1

A local woodsman claims he saw a man with glowing red eyes drinking from a deer near the cave.

2

The five adventurers who disappeared were carrying a fortune in stolen gems that they intended to use to start a new life.

3

They say the mother wolf of the dead pup still waits near the entrance, though she is now more ghost than beast.

Quest Hooks

1
The Last RequestRecovery

Quest giver: Elara the Weaver

A widow asks the party to recover her husband's silver whistle from the cave so she can have a memento to bury.

15 gp and free lodging for a month.

2
Mercy for the MadSlay/Redeem

Quest giver: Father Thomas

The local priest suspects the monster is a transformed local and asks the party to either cure him or bring back his remains for a proper burial.

Two potions of healing.

Corridor Notes

Between the entrance and the main chamber.

Narrow passages with walls that seem to weep a thick, dark liquid that isn't quite water.

Near the entrance of the final sanctum.

A collection of small shrines made of mud and teeth, presumably built by Silas in his madness.

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