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Cave · Medium · Level 1 · Easy

The Fourth Quarry Cave

A cold draft stirs the ash in the fire ring, though no fire has burned here for years.
Rooms
11
Foes
10, CR 0 to 1/8
Traps
1
Treasure
20 gp
1234567891011Entrance
Select a room on the plan to open it.

The party is in

1. Quarry Mouth


Seen


Something wanders by


At a glance

The threat

A nervous kobold called Tikk has claimed the deepest shrine and nearby den as a hideout.

Wandering monsters (1d4)

  1. 1

    1-2× Cave ratCR 0

    When: The party makes a loud noise or leaves food unattended in a passage near rooms 0-4.A cave rat noses through the rubbish and flees from bright light or loud noises.
  2. 2

    Kobold scavengerCR 1/8

    When: The party spends several minutes searching the upper passages or leaves 's cell gate open.A hungry kobold scavenger with a sling and a sack of roots.
  3. 3

    1-3× Cave batCR 0

    When: A bright light or sudden shout echoes through rooms 1, 4, or 8.A small bat flutters at face height, startled from a ceiling crevice, then circles away.
  4. 4

    Kobold messengerCR 1/8

    When: The party rests in a corridor between rooms 5 and 9, prompting the kobold to check on Tikk.A lone kobold messenger carrying a bundle of dry reeds and pebbles.

Rooms

11
1

Quarry Mouth

treasure

What they see

Read aloud

Four broad doorways open from this squared-off cave chamber, each framed with old timber. A cold draft from outside lifts dust around a collapsed fire ring, while fresh little footprints head toward the east and south passages.

Features

  • A dry fire ring with charred sticks
  • Four doorways marked with faded quarry cuts
  • A low stone shelf used as a seat

What the GM knows

Treasure

Usable miner's lamp5 sp

A weathered miner's lamp still holds a little lamp oil.

Notes

The main entrance is obvious and offers a clear retreat. Footprints lead toward and ; no inhabitants are stationed here.

3 doors: W (normal), S (normal), N (secret)

The place

What it is

The cave was cut into a limestone shelf and then enlarged into a small refuge of shrines, cells, and record rooms.

Atmosphere

Cold mineral water ticks from the ceiling.

The threat

A nervous kobold called Tikk has claimed the deepest shrine and nearby den as a hideout.

History

The cave began as a limestone quarry worked by a small mining crew.

Rumors

1d4
Roll a rumor

  1. 1A blue light has been seen moving beneath the old quarry after sunset.
  2. 2Something small has been stealing roots and dried food from the hillside farms.
  3. 3An old handprint shrine in the cave is said to lead travelers safely through the dark, though nobody agrees where it points.
  4. 4The quarry's records may still list the names of workers lost in the collapse.

Plot hooks

3
RecoveryThe Missing TallyA miner's family asks the party to recover a brass tally pendant believed lost when the old refuge was abandoned. Its trail leads through the prison and records room, where the kobolds have found it but do not understand its value.From: A worried relative of one of the missing minersReward: A small purse of silver and a miners' lantern
InvestigationLight in the QuarryStrange blue light has appeared in the hillside at night, and nearby herders fear something has moved into the cave. The glow comes from harmless fungus, but the kobolds are real and have been stealing food from the farms.From: A local shepherd seeking helpReward: Food, a modest fee, and directions to a safe trail
RetrievalThe Bowl's MarkAn old shrine bowl was taken from the cave years ago and recently turned up in a trader's cart. The trader wants proof that it belongs to the miners' refuge before returning it; the party can find the matching mark in the deeper shrine.From: A traveling trader with a disputed relicReward: The trader's choice of useful adventuring supplies

Corridors

4
  • Between and

    A line of shallow chisel marks follows the wall, interrupted where the stone was widened to fit a stretcher.

  • Between and

    A narrow runnel carries water toward the entrance. Tiny claw prints cross it and vanish at a crack too small for a person.

  • Between and

    A faint, rhythmic tapping comes from behind the wall; it is the boss striking a stone bowl while keeping watch.

  • Between and

    Loose grit skitters down the sloping passage whenever someone speaks loudly.

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