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Wyrmshadow Keep

The heavy scent of incense and decay heralds the coming of a bone-winged king.

11 roomscastlemedium

Wyrmshadow Keep is a crumbling fortress of jagged obsidian and black stone, perched precariously on a desolate cliffside. Once a noble sentinel of the borderlands, it now hums with the necrotic energy of a portal tearing into the Shadowfell.

The air is unnaturally cold and carries the pungent tang of ozone and sulfur. Flickering violet torches cast long, twitching shadows against damp stone walls, while a low, rhythmic thrumming vibrates through the floor, originating from the main chamber.

☠ Threat

High Priest Vorak, a zealot obsessed with necrotic divinity, is the current master of the keep. He leads a cabal of dragon-worshiping cultists who have successfully opened a stable rift to a pocket plane. The drifting influence of the dracolich within that plane is slowly reanimating the keep's ancient dead and warping the minds of the living inhabitants.

History

Built three centuries ago to safeguard the mountain passes, the keep was abandoned after a civil war decimated its garrison. A decade ago, a cult dedicated to the ascension of dracoliches discovered the keep sits atop a natural thinning between worlds. They have spent years reinforcing the structures and conducting bloody rituals to bridge the gap and summon their banished patron.

Encounter Table

CR
2CR
Dragonwing Scoutx1

A cultist gliding through the halls on magical wings.

1/4CR
Skeletal Patrolx4

Rattling bones and clanking armor approaching from the shadows.

Rumours & Whispers

1

Locals say the keep glows with a purple light during the new moon.

2

A merchant claims his entire caravan was kidnapped by men wearing dragon masks.

3

Ancient legends say a dracolich was sealed in the earth beneath the keep's foundation.

Quest Hooks

1
The Missing MerchantRescue

Quest giver: Lord Halloway

A wealthy merchant's daughter was taken to the keep for a ritual.

1000 gold and a Favor of the Court.

2
Seal the RiftStop the Ritual

Quest giver: Elowen the Wise

A local wizard senses a tear in reality and needs it closed.

A rare magical item from her collection.

Corridor Notes

Corridor between Room 1 and Room 2

Large claw marks gouged deep into the stone walls.

Outside the door of Room 6

A pool of dried blood that points toward the boss chamber.

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