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Obsidian Rift of Xal-Korr

The very stone pulses with a rhythmic, sulfurous heat.

10 roomscavehard

A jagged fissure in the earth leads to a network of scorched, obsidian-slicked caverns. The depths are warped by abyssal energies that turn common stone into jagged glass.

The air tastes of ozone and rotting meat. Constant low-frequency vibrations rattle the teeth, and light is provided only by the dim, pulsing red glow of volcanic veins.

☠ Threat

Xal-Korr, a Glabrezu masquerading as an orc god, manipulates the tribe to widen the rift. His presence corrupts the natural elementals of the cave and twists the orcs into horrific, multi-limbed aberrations.

History

Long ago, a mining colony struck a planar rift. The Sunder-Skull orcs discovered the breach and sacrificed their leaders to a demonic entity in exchange for iron-shattering power. Now, the cave serves as a bleeding wound between the Material Plane and the Abyss.

Encounter Table

CR
6CR
Vrockx1

A vulture-headed demon attracted by the scent of fresh blood.

5CR
Orc Raiding Partyx1 Orog and 4 Orcs

Patrol orcs checking the perimeter for intruders.

6CR
Invisible Stalkerx1

A summoned elemental tasked with reclaiming stolen knowledge.

Rumours & Whispers

1

The local livestock are being found drained of blood and twisted into unrecognizable shapes.

2

A strange, rhythmic thumping can be heard from the old mining fissure when the moon is full.

3

A survivor claimed the orc god Gruumsh has four arms and speaks in a thousand voices.

4

Ancient scrolls from the academy were seen carried by orc scouts toward the Rift.

Quest Hooks

1
The Stolen ArchiveRetrieval

Quest giver: Archmage Thalric

A local wizard offers a bounty for the return of three specific black-bound spellbooks taken by the orcs.

Two Uncommon Magic Items of the party's choice.

2
Closing the Bleeding WoundHeroic

Quest giver: The Village Elder

The rift is expanding and will consume the nearby village of Oakhaven in one week if it is not sealed.

A small estate in the kingdom and the title of Protector.

Corridor Notes

Corridor between Room 1 and Room 2

Smeared blood on the walls spelling out 'He Sees All' in Orcish.

Corridor near Room 7

A cluster of glowing violet mushrooms that explode if stepped on.

All corridors near Room 5

The smell of rotting eggs and a slight green mist clinging to the floor.

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