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Cinder-Vein Mine

The echoes of pickaxes still ring against the blood-stained quartz.

6 roomsmineeasy

A shallow excavation once rich in fire-salts, now abandoned to shadows and dust. Crude timber supports groan under the weight of the mountain above as the air grows heavy with the scent of old soot.

The air smells of sulfur and damp earth. Sounds of dripping water and distant metallic scraping echo through the tunnels. Lighting is provided by dim orange sputtering torches, and the temperature is chilly but humid.

☠ Threat

A disgruntled Hobgoblin Captain named Krazak has turned the mine into a staging post for raids, using the ghosts of the mine to scare off locals. He is currently stockpiling weapons and gold for a larger assault on the nearby village of Oakhaven, bolstered by a small pack of well-trained goblins and trained beasts.

History

Originally dug by the Iron-Fist Clan to fuel their forges, the Cinder-Vein was abandoned forty years ago after a pocket of toxic gas killed the miners. Rumors suggest the miners did not stay dead, or that something else moved into the dark hollows to claim the remaining salts. Recently, a band of hobgoblins has moved in, using the mine as a fortified base for highway robbery.

Encounter Table

CR
1/4CR
Giant Centipedesx1d4

Long, chitinous insects that skitter across the ceiling before dropping onto prey.

1/8CR
Kobold Scavengersx1d6

Cowardly kobolds looking for loose gear or shiny objects dropped by adventurers.

Rumours & Whispers

1

The old Cinder-Vein Mine is haunted by the ghosts of miners who died in a gas leak.

2

A hobgoblin warlord is using the mine to hoard treasure stolen from the kings road.

3

There is still a hidden vein of fire-quartz somewhere in the lower tunnels.

4

The mine hoist is safe to use, but the sluice rooms are flooded with monsters.

Quest Hooks

1
The Missing ApprenticeRescue

Quest giver: Master Torin

The local blacksmith's apprentice went to the mine on a dare and hasn't returned.

A set of masterwork tools or a custom-forged shield.

2
Clear the VeinExtermination

Quest giver: Guildmaster Elara

A merchant guild wants the mine cleared of monsters to resume salt extraction.

200 gold pieces and a 5 percent share in the mine's profits.

Corridor Notes

Corridor between Room 1 and Room 5

Rusted mine-cart tracks that have been pulled up and used as makeshift barricades.

Corridor between Room 1 and Room 2

Faint chalk marks on the wall indicating safe paths, though some have been deliberately smudged.

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