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Pell's Bone Rooms

Green candles burn without warmth while the walls whisper names no living person remembers.

15 roomscryptmedium

The crypt lies beneath a collapsed mortuary chapel, its lower halls packed with family tombs, ossuary shelves, and sealed ritual rooms. A forgotten grafting rite has awakened the dead, and every disturbance sends more zombies shambling toward the deepest chambers. Beyond the crypt's hidden puzzle lies an arena where a stolen fragment of divine ambition has drawn a monstrous champion.

Cold, wet air carries the stink of old burial oil, candle soot, and disturbed earth. Water drips somewhere beyond the walls, while loose bones click whenever the dungeon settles. Most chambers are lit by green tallow flames that burn without heat.

☠ Threat

Godrick the Grafted has forced his way into the hidden ritual vault and made the crypt his proving ground. He grafts limbs taken from corpses and animated dead onto his own ruined body, growing stronger with every battle. His influence reaches the upper rooms through whispered commands that drive the zombies into organized attacks and cause old defensive traps to reactivate.

History

The crypt was cut beneath a hill shrine by Ossan Pell, a royal anatomist who sought to preserve warriors after death. His assistants filled the halls with copied prayers, bone catalogues, and sealed grafting chambers. When Pell tried to join a dead saint's relics to a living host, the rite failed, killing everyone below. Centuries later, grave robbers disturbed the apparatus and awakened the unfinished dead.

Encounter Table

CR
1/4CR
Shroud Walker Packx2d4

A cluster of corpses in burial cloth that shamble in silence until they smell warm blood.

1/2CR
Lantern Skeletonsx1d4

Skeletons carrying rusted lanterns and bone hooks, sent to investigate disturbances.

1CR
Limb Collectorx1

A malformed grafted corpse dragging a sack of limbs behind it.

2CR
The Bell Knightx1

A headless armored corpse that follows the scent of fresh healing magic.

Rumours & Whispers

1

The chapel crypt has begun breathing at night, and every breath is followed by a bell from underground.

2

A dead knight returned without his arm and swore that the missing limb was serving a many-handed king.

3

Pell's old books describe a cure for undeath, but every page is written in the names of people who vanished.

4

Grave robbers who enter through the chapel return with fresh stitches and no memory of what they found.

5

A red light shines beneath the hill whenever someone dies nearby.

Quest Hooks

1
The Stolen GravesUndead investigation

Quest giver: Brusk, the village gravedigger

A village gravedigger reports that corpses vanish from fresh graves and return with their bones rearranged into unfamiliar shapes. The party must find the source before the next burial becomes another undead attack.

A healer's kit, 25 gold pieces, and free lodging for a month

2
The Anatomist's IndexRecovery mission

Quest giver: Tegwen Orr, a sharp-tongued archivist

A scholar wants the bone catalogues from Pell's library recovered before treasure hunters burn them. The books contain the only known record of a lost surgical rite.

A scroll of lesser restoration and 40 gold pieces

3
The Arm That ReturnedHorror quest

Quest giver: Harn of the Red Pennon

A dying knight claims his missing arm is walking through the crypt by itself and begs the party to destroy it. The arm is now part of Godrick's growing collection.

A silvered longsword and the knight's sworn favor

Corridor Notes

Between Room 1 and rooms 1 through 4

Small iron bells hang from black cords at ankle height. They ring only when undead pass, but their faint chimes can also warn the party of movement nearby.

Main corridors below Room 2

The walls are marked with shallow tally cuts, most grouped in sets of thirteen. Fresh scratches appear near passages leading toward rooms 11 through 14.

Corridors near rooms 5 through 13

Thin streams of gray water run through carved channels in the floor, carrying teeth, finger bones, and scraps of burial cloth toward deeper chambers.

Passage outside Room 14

Several skulls have been mortared into the walls with their jaws forced open. A few whisper fragments of prayers when someone carrying fresh blood passes.

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