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Blight-scale Hold

The deep hum of scales rubbing against stone echoes through the sulfur-stained halls.

24 roomslairhard

A humid subterranean complex reclaimed by a cult of serpent-worshipers and their naga master. The walls are slick with moisture, and the air is thick with the scent of chlorine and decay.

The temperature is a constant, stifling 85 degrees with 90 percent humidity. Bioluminescent moss provides dim green lighting, while the distant sound of hissing and bubbling vats creates a relentless white noise.

☠ Threat

Malakor the Corruptor, a Spirit Naga obsessed with evolution, who seeks to infuse his followers with the essence of ancient drakes. He is cunning, paranoid, and treats the entire dungeon as a living extension of his own body.

History

Originally an outpost for a long-lost empire, the hold was rediscovered by the Spirit Naga Malakor. Malakor converted the ruins into a hatchery for hybrid abominations, drawing power from a localized rift to the Elemental Plane of Earth. For decades, the naga has conducted gruesome biological experiments here to build an army.

Encounter Table

CR
5CR
Yuan-ti Patrolx2 Malisons, 2 Broodguards

A standard security detachment checking for intruders.

2CR
Giant Constrictor Snakex1

A hungry, massive snake that has escaped its pen.

Rumours & Whispers

1

Locals say the marsh near the hold hasn't seen a bird in three years.

2

A merchant claims he saw a man with yellow, slit-pupil eyes buying bulk chemicals in the city.

3

Travelers speak of a hissing song that rises from the vents of the hold during the full moon.

Quest Hooks

1
Missing ScoutsRescue

Quest giver: Captain Elara of the Highpeak Guard

The local militia's best trackers went to investigate the hold and never returned.

1500 gp and a Favor from the Council

2
The Poisoned WellEnvironmental

Quest giver: Brother Oryn, the village healer

The town's water supply has turned emerald green, causing strange scales to grow on the villagers.

A set of masterwork tools and a potion of longevity

Corridor Notes

Corridor between Room 2 and Room 4

Vents in the floor that emit a faint green steam every few minutes.

Near Room 14

Discarded piles of humanoid clothing, completely stripped of jewelry.

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