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The Shadow-Vein Sewers

Beneath the city's commerce, blood and sulfur flow through the dark.

13 roomsA labyrinth of thieves tunnels under a cityhard

A sprawling network of reinforced tunnels originally built for a master thieves' guild, now partially occupied by an apocalyptic demonic coven. The air is stagnant, smelling of old grease, copper, and the ozone of abyssal portals.

The walls drip with slimy condensation while the distant sound of chanting echoes through the narrow stone passages. Dim green ever-burning torches cast long, flickering shadows that seem to move independently of their owners.

☠ Threat

Matriarch Xolara and her coven are tearing a permanent rift to the Abyss within the deep chambers. They are protected by a mixture of elite guild assassins and bound demons, using the labyrinth's traps to thin out any urban watch or adventuring parties.

History

Built three centuries ago by the Gilded Hand syndicate to bypass city tolls, these tunnels became a legend among the underworld. Recently, a coven of demonologists known as the Void-Heart purchased the guild's loyalty with forbidden power. Now, the thieves serve as guards for dark rituals that threaten to pull the city into the Abyss.

Encounter Table

CR
15CR
Void-Bound Stalkerx1

An invisible fiendish assassin that strikes from the Ethereal Plane.

14CR
Guild Cleanup Crewx4

Four master thieves equipped with potions of speed and poisoned crossbows.

Rumours & Whispers

1

Vance the merchant is actually 'Vance the Vulture', a disgraced guild lieutenant.

2

A member of the demonist coven is looking for a way to betray her sisters.

3

The centipede in the tunnels was grown from abyssal waste and eats stone like soft bread.

4

The greatest treasure isn't the gold, but a key that opens any lock in the city above.

Quest Hooks

1
The Stolen LegacyPersonal

Quest giver: Vance

Vance approaches the party in the entrance, claiming his family locket was stolen by the cult.

10,000 gp and information on the city's corruption.

2
A Crack in the VoidHeroic

Quest giver: Archmage Kaelen

Local mages have detected a rift growing beneath the city and hire the party to seal it.

A favor from the Mage's Guild and a Staff of Power.

Corridor Notes

Corridor between Room 1 and Room 2

Sconce-held skulls that whisper 'Beware' as living beings pass by.

Corridor between Room 3 and Room 10

A steady stream of black, foul-smelling water flowing toward the lower levels.

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