The Squelching Maw
- Rooms
- 7
- Foes
- 12, CR 1/4 to 5
- Traps
- 3
- Treasure
- 4,450 gp
At a glance
The threat
The Rotting Blight-Heart, a sentient, necro-fungal entity that has puppeteered the remains of the dead.
Wandering monsters (1d3)
- 1
GrickCR 2
When: Every 20 minutes of real time or loud noises.A worm-like scavenger with four tentacles and a hard beak, perfectly camouflaged against the stone. - 2
2 swarms× Swarm of Blight-RatsCR 1/4
When: Opening a door or container.Rats with mushroom caps growing out of their heads, driven by a hive-mind hunger. - 3
Gray OozeCR 1/2
When: Entering a flooded corridor.A liquid-like predator that looks identical to a puddle of dirty water.
Rooms
7The Drowning Vestibule
What they see
Read aloud
Stone steps lead down into a chamber where stagnant, waist-deep water laps against the mossy walls. The heavy smell of silt and stagnant decay fills the lungs.
Features
- Submerged iron portcullis
- Slick stone stairs
- Hidden drainage grates
What the GM knows
Traps
The Rising SluiceDC 14 bludgeoning
Stepping on a pressure plate near the exit drops the entrance portcullis and opens water valves to flood the room rapidly.Disarm. A hidden lever behind a loose stone near the ceiling can reverse the flow and lift the gate.Notes
Entrance point. Set the tone of dampness and danger immediately.
5 doors: W (normal), E (normal), S (secret), N (secret), W (locked)
The place
What it is
A subterranean complex of moss-slick stone and crumbling gothic arches where the city once dumped its plague victims.
Atmosphere
Constant dripping of brackish water from the ceiling, walls covered in slick, bioluminescent moss, and the rhythmic squelching of shifting piles of bone.
The threat
The Rotting Blight-Heart, a sentient, necro-fungal entity that has puppeteered the remains of the dead.
History
Originally a sanctified crypt for a forgotten sect, the Maw was converted into a mass grave during the Great Blight.
Rumors
1d4- 1The water in the town's east well has started tasting like wet earth and iron.
- 2Beggars living in the old tunnels have gone missing, leaving only mossy footprints behind.
- 3A local herbalist is offering gold for any 'glowing emerald fungus' found in the depths.
- 4Strange, squelching noises can be heard beneath the cathedral floors during midnight prayer.
Plot hooks
2Corridors
2Corridors between and
Large, bulbous roots hanging from the ceiling like stalactites, dripping a sticky, translucent sap.
Main junction near
A trail of rusted iron shavings and small bone fragments leading toward the Sanctum.
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